Demonstration of some neat tricks to make platforming games feel better. This is designed more as a teaching aid to allow people to try out jumping mechanics.
Play a live version here: http://www.davetech.co.uk/gamedevplatformer
A collection of many tricks that can be added to platforming games that make jumping feel better. They aim to make the character move how the player wants, not necessarily how the player pressed.
Coyote Time – Allows players to press jump a few frames late when running off an edge.
Catch missed jumps - If a player doesn't quite make their jump the game should be lenient and give them the extra height, it's doubly important with animations and hit boxes that might lift up the feet when in the air.
Change direction quicker at apex – Allows players to cancel a jump mid-air and go back to where they were standing, Allows better control over where they land (especially if it's a moving target), Can better get collectable when in air.