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Physically Based Rendering Tracing (PBRT)

PBRT is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. This code is a project developed during the PBRT course, in the Federal University of Paraiba, Brazil.

demo

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

What things you need to install the software and how to install them

G++ or compatible installed.
Assimp - Open Asset Import Library
GLM - OpenGL Mathematics

Compile and Run

To run the code in LINUX, in the directoy file:

make

And next:

./pathtracer