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Replace TerraBlender with Biolith (#148)
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Hugman76 authored Jun 27, 2023
1 parent 48fc69e commit 21d061e
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2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -19,7 +19,7 @@ repositories {
dependencies {
modApi "com.github.DawnTeamMC:DawnAPI:${dawn_version}"

modImplementation "com.github.glitchfiend:TerraBlender-fabric:${terrablender_version}"
includeMod "com.terraformersmc:biolith:${biolith_version}"

/* TODO haykam
modImplementation ("curse.maven:columns-385230:${columns_version}"){
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6 changes: 3 additions & 3 deletions curseforge.html
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Expand Up @@ -12,14 +12,14 @@
<p style="text-align:center;"><img width="1344" src="https://dawnteammc.github.io/promenade/images/break.png"/></p>

<h2>👾 Features</h2>
<p style="color: #ff0000;"><strong>Due to a missing Fabric API module, Promenade v2.5.0 and higher versions require <a href="https://www.curseforge.com/minecraft/mc-mods/terrablender-fabric">TerraBlender</a> to be installed for overworld biomes to appear in your world.</strong></p>
<p>Due to a missing Fabric API module, versions from v2.5.0 to v5.0.0 require <a href="https://www.curseforge.com/minecraft/mc-mods/terrablender-fabric">TerraBlender</a> to be installed for overworld biomes to appear in your world.</p>

<h3>Biomes</h3>
<ul>
<li><strong>Sakura Groves</strong> (japanese cherry blossoms)</li>
<li><strong>Carnelian Treeway</strong> (maple trees)</li>
<li><strong>Dark Amaranth Forests</strong></li>
<li><strong>Glacarian Taiga</strong></li>
<li><strong>Dark Amaranth Forests</strong></li>
<li><strong>Palms</strong> in deserts</li>
</ul>

Expand All @@ -43,7 +43,7 @@ <h3>Structures</h3>
<h3>Other</h3>
<ul>
<li>Moai 🗿 (use tuff in a stonecutter)</li>
<li>New igneous rocks: blunite and carbonite</li>
<li>New rocks: asphalt and blunite</li>
<li>Piles of flowers and leaves</li>
<li>Blueberries</li>
</ul>
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4 changes: 2 additions & 2 deletions gradle.properties
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Expand Up @@ -16,7 +16,7 @@ fabric_version=0.83.1+1.20.1

# https://github.com/DawnTeamMC/DawnAPI
dawn_version=5.0.0
# https://www.curseforge.com/minecraft/mc-mods/terrablender-fabric
terrablender_version=1.20-3.0.0.163
# https://maven.terraformersmc.com/releases/com/terraformersmc/biolith
biolith_version=1.0.0-alpha.7
# https://www.curseforge.com/minecraft/mc-mods/columns
columns_version=3836307
4 changes: 2 additions & 2 deletions modrinth.md
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Expand Up @@ -9,7 +9,7 @@ diversity and will improve the beauty of you world.
**You can visit the [official wiki for Promenade for more information](https://hugman.gitbook.io/promenade/).**

## 👾 Features
**Due to a missing Fabric API module, Promenade v2.5.0 and higher versions require [TerraBlender](https://www.curseforge.com/minecraft/mc-mods/terrablender-fabric) to be installed for overworld biomes to appear in your world.**
Due to a missing Fabric API module, versions from v2.5.0 to v5.0.0 require [TerraBlender](https://www.curseforge.com/minecraft/mc-mods/terrablender-fabric) to be installed for overworld biomes to appear in your world.

### Biomes

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### Other

* Moai 🗿 (use tuff in a stonecutter)
* New igneous rocks: blunite and carbonite
* New rocks: asphalt and blunite
* Piles of flowers and leaves
* Blueberries

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14 changes: 7 additions & 7 deletions src/main/java/fr/hugman/promenade/config/PromenadeConfig.java
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Expand Up @@ -24,17 +24,17 @@ public class PromenadeConfig extends PartitioningSerializer.GlobalData {
@Config(name = "biomes")
public static class BiomesCategory implements ConfigData {
@ConfigEntry.Gui.RequiresRestart
@ConfigEntry.BoundedDiscrete(min = 0, max = 25)
public int carnelian_treeway_weight = 10;
@ConfigEntry.BoundedDiscrete(min = 0, max = 100)
public int carnelian_treeway_weight = 20;
@ConfigEntry.Gui.RequiresRestart
@ConfigEntry.BoundedDiscrete(min = 0, max = 25)
public int sakura_groves_weight = 10;
@ConfigEntry.BoundedDiscrete(min = 0, max = 100)
public int sakura_groves_weight = 20;
@ConfigEntry.Gui.RequiresRestart
@ConfigEntry.BoundedDiscrete(min = 0, max = 25)
@ConfigEntry.BoundedDiscrete(min = 0, max = 100)
public int glacarian_taiga_weight = 10;
@ConfigEntry.Gui.RequiresRestart
@ConfigEntry.BoundedDiscrete(min = 0, max = 25)
public int dark_amaranth_forests_weight = 10;
@ConfigEntry.BoundedDiscrete(min = 0, max = 100)
public int dark_amaranth_forests_weight = 20;
}

@Config(name = "world_features")
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