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Releases: DeathShadez/Substratum

v1.6.0

03 Aug 21:53
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Substratum v1.6.0

Cave Revamp Overhaul

Completely New Caves

  • Amethyst Mines
  • Granite Mines
  • Andesite Mines

Revamped Caves

Revamped with new features, palettes, and more!

  • Magma Caves -> Molten Passages
  • Marble Caves
  • Desert Caves -> Sandy Chambers
  • Honey Caves -> Honey Grotto
  • Mesa Caves -> Subterranean Mesa
  • Ice Caves -> Frozen Caverns
  • Mushroom Caves -> Fungal Undergrowth
  • Terracotta Caves
  • Mossy Caves -> Overgrown Dugout
  • Amethyst Caves -> Amethyst Hollow
  • Water Caves -> Coral Coves

Removed Caves

  • Webbed Caves
  • Grove Caves

Merge Installation

  • Made it easier to combine Substratum special caves to other Terra overworld config packs

Other Changes

  • Adjusted carving to be more consistent
  • Added mob_rooms, but remain disabled for now
  • Rearranged pack folders and files
  • Removed various dead entries

v1.5.0

27 Sep 17:22
d56a220
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Substratum v1.5.0

Replaced Underground Surface-Like Terrain with Cave Generation Up to the Top of the World

New Caves

  • Honey Caves
  • Mushroom Caves

New Structures

  • Mob Room (Normal Variant)
  • Mob Room (Desert Variant)

New Features / Changes

  • Ceiling Icicles
  • Better Cave Palettes
  • Increased Magma Cave Lava Pool Sizes
  • Trees to Grove Caves
  • Fix Floating Sculk Webs
  • Big Cobwebs to Webbed Caves

NOTES:

  • Loot tables for these mob room structures aren't implemented yet.

  • It is extremely likely that when using a custom multiverse world, players will spawn on the top bedrock layer. So you'll have to set the world spawn point or use other spawn alternatives.

v1.0.0

12 Jul 21:42
c355967
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Substratum v1.0.0

Contains 4 foundation surface biomes & 11 unique cave biomes alongside the vanilla cave biomes (Lush, Dripstone, and Deep Dark)

  • MAGMA_CAVES
  • MARBLE_CAVES
  • ICE_CAVES
  • AMETHYST_CAVES
  • TERRACOTTA_CAVES
  • WEBBED_CAVES
  • GROVE_CAVES
  • MOSSY_CAVES
  • DESERT_CAVES
  • MUSHROOM_CAVES
  • MESA_CAVES

NOTE: It is extremely likely that when using a custom multiverse world, players will spawn on the top bedrock layer. So you'll have to set the world spawn point or use other spawn alternatives.