An awesome videogame / graphic motor created in Directx 11 !
Table of Contents
It's a video game developed in Directx 11 inspired by Starfox 64 that has a combat system, collisions, lights, obj exporter, shader management, billboards processing, among many other things. Developed in c++ and Directx 11.
The graphics engine can be used as the core for the creation of other video games or the development of this project itself. I would like to continue developing more levels and explore the possibilities of enviroment.
The possibilities with this base are endless, so I hope you can take the source code of this project as an example.
This project uses some external libraries, I list them below:
Follow the instructions below to get it working and proceed to modify or test this project.
You will have to download.
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Visual Studio compatible with all version. Default project Visual studio 2015
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Install / update sdk & platform toolset compatible (140v)
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Install DirectX SDK June 2010
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Clone the repo
git clone https://github.com/Deathmajorasmask/Black-Comet.git
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Open Engine.sln in Visual Studio.
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Press 'Local Windows Debugger'.
See the open issues for a list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE
for more information.
Deathmajorasmask - [email protected]
Project Link: https://github.com/Deathmajorasmask/Black-Comet