An awesome videogame / graphic motor created in OpenGL !
Table of Contents
It's a video game created in OpenGL inspired by Mario RPG that has a combat system, collisions, lights, obj exporter, among many other things. Developed in c++ and OpenGL.
The graphics engine can be used as the core for the creation of other video games or the development of this project itself. I would like to continue developing more levels and explore the possibilities of enviroment.
The possibilities with this base are endless, so I hope you can take the source code of this project as an example.
This project uses some external libraries, I list them below:
Follow the instructions below to get it working and proceed to modify or test this project.
You will have to download.
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Visual Studio compatible with all version. Default project Visual studio 2015
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Install / update sdk & platform toolset compatible (140v)
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Clone the repo
git clone https://github.com/Deathmajorasmask/MarioRPG-OpenGL.git
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Open PF POO.sln in Visual Studio.
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Press 'Local Windows Debugger'.
See the open issues for a list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE
for more information.
Deathmajorasmask - [email protected]
Project Link: https://github.com/Deathmajorasmask/MarioRPG-OpenGL