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Space is a simulation in realtime developed in c++, win32 api & OpenGL

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Deathmajorasmask/Space-simulation-OpenGL

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Space simulation

An amazing graphics demo developed in OpenGL !

Table of Contents
  1. About The Project
  2. Getting Started
  3. Screenshots
  4. Roadmap
  5. Contributing
  6. License
  7. Contact

About The Project

Product Name Screen Shot

A graphic demonstration of primitive forms with texture, obj loader, movement in the different axes, movement of graphical cameras in a 3d environment, rendering of lights and basic use of OpenGL/glut 3.7.

Built With

This project uses some external libraries, I list them below:

Getting Started

Follow the instructions below to get it working and proceed to modify or test this project.

Prerequisites

You will have to download.

  • Visual Studio compatible with all version. Default project Visual studio 2015

  • Install glut-3.7.6 in Visual Studio. (Read the PDF file named 'Install-OpenGL-Visual Studio.pdf').

Installation

  1. Clone the repo

    git clone https://github.com/Deathmajorasmask/Space-simulation-OpenGL.git
  2. Open Proyecto_OpenGL.sln in Visual Studio.

  3. Press 'Local Windows Debugger'.

Screenshots

Product Name Screen Shot Product Name Screen Shot Product Name Screen Shot

Roadmap

See the open issues for a list of proposed features (and known issues).

Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.

Contact

Deathmajorasmask - [email protected]

Project Link: https://github.com/Deathmajorasmask/Space-simulation-OpenGL

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Space is a simulation in realtime developed in c++, win32 api & OpenGL

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