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Patch-2 #33

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Patch-2 #33

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dtoxic47
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@dtoxic47 dtoxic47 commented Sep 20, 2022

Creating Tea bags from (Birch Bark,Dried Herbs,Dried Fruit) out of thin air feels kind of easy...so let's complicate things a bit.

Also replaced some recipes for "Keep Knife" and Keep Hammer" so that any type of Sharp knife can be used or Hammer for appropriate recipes and would be compatible with any other mod provided other mods have items tagged correctly

Replaced "keep Hammer" with "keep [Recipe.GetItemTypes.Hammer]," and keep Kinfe/etc.... with "keep [Recipe.GetItemTypes.SharpKnife],"

Maybe we can add empty tea bags upon creating the drink,it would fit nicely with the littering mod and also use the same empty tea bags to craft new drinks and would be an easier process so we don't have to keep hauling all the equipment just for creating new tea bags...this could be enabled via *.lua script if Littering mod is present,ill do some test's see how it works since my *.lua scripting abilities are on par with my Chinese speaking abilities...meaning zero..

Dino added 6 commits September 20, 2022 16:23
Creating Tea bags from (Birch Bark,Dried Herbs,Dried Fruit) out thin air feels kind of easy...so let's complicate things a bit.

Maybe we can add empty tea bags upon creating the drink,it would fit nicely with the littering mod and also use the same empty tea bags to craft new drinks and would be an easier process so we don't have to keep hauling all the equipment just for that...this could be enabled via *.lua script if Littering mod is present,ill make some test's see how it works.
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