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DefbeatCZ edited this page Jan 19, 2020 · 28 revisions

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Welcome to the Def's Long Term Survival wiki!

I have created this mod because I like the idea of long term base/survival, but feel limited by options currently provided in-game (the Project Zomboid is still awesome BTW). It may not be so great for players that prefer nomadic/scavenger style, as some of the mod mechanics are time-gated. E.g. using the Vanilla drying mechanics (towels), Dried Meat will take almost a week to get ready. Still, things like increased car trunk space or new weapon/tools mending may be useful.

Looking forward to any comments / recommendations I may get !

As Certain No.1 would say: "Live Long and Prosper" :)

DefbeatCZ


Following items are yet to be integrated into the new wiki

Logistics

  • Added new recipes to pack/unpack most items relevant to this mod, or its topic in general.
  • Added Storage Cellar - multi-stage project that will have capacity of 500 when finished. Can not be moved.
  • Added possibility to clean Empty Gas Can so they can be used to store water.
  • Increased all car trunks by x4.

QoL Changes

  • New recipe to empty Gas can so it can be reused for something else.

Simple Chemistry

  • Added process for wood burning, resulting in Charcoal and Wood Gas (Propane Replacement). Propane tank now become Empty Tank when depleted.
  • Added process for Lighter Fluid. Vanilla Lighters now become depleted when used up and can be filled again.
  • Added process for Potassium Salt production from Wood Ash. Potassium salt is used as Vanilla Salt replacement.
  • Added process for extracting Pine Tar from Pine Cones.
  • Added process for making Wood Glue. Vanilla Glue and Wood Glue now leaves empty bottles which can be refilled.

Wooden Bats Production and Improvement

  • Vanilla wooden Baseball Bat can now be crafted.
  • Vanilla bat can be reinforced to improve its durability.
  • Reinforced Bats can be completed with Barbed Wire to increase damage.
  • Barbed Bats can be improved even further by putting nails into it.

TODO ITEMS

  • Considering stones can be Limestone chunks, add production of plaster and concrete. Plaster is good as is and concrete will be used for advanced constructions.
  • Make cellar ISO object, not just item on the ground.
  • Well project along with the cellar
  • Adding replacement for smokes
  • I like idea of HDPE recycling as it will turn junk into valuable junk :). No clear vision or usage yet
  • One or more re-balancing and Vanilla integration rounds to make sure the mod is in context with the game.
  • Briquettes - one just for fire and second for use with wood burner (will remove the Lighter Fluid dependency cycle, but require resources in the process)
  • After all above is done, make baseline and create nice wiki with pics, recipes and so on
Clone this wiki locally