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Merge branch 'master' into justice-stamps
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Tomce795 authored Nov 10, 2024
2 parents 09c464d + fb7126d commit 3e53b8c
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26 changes: 14 additions & 12 deletions Resources/Changelog/DeltaVChangelog.yml
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Entries:
- author: Adrian16199
changes:
- message: Crew has learned how to make a straw hat out of wheat bushels!
type: Add
id: 165
time: '2023-12-13T20:13:45.0000000+00:00'
- author: IamVelcroboy
changes:
- message: Added Yule! Happy Holidays!
type: Add
id: 166
time: '2023-12-13T20:21:34.0000000+00:00'
- author: ps3moira
changes:
- message: Added Fish n' Chips. Thank the British!
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id: 664
time: '2024-11-09T19:44:28.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/2152
- author: Colin-Tel
changes:
- message: Removed the "Raise Glimmer" objective for traitors.
type: Remove
id: 665
time: '2024-11-10T20:18:53.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/2107
- author: Colin-Tel
changes:
- message: Adjusted antagonist rule C3 and the line about bribery in C1.
type: Tweak
id: 666
time: '2024-11-10T20:20:26.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/2164
15 changes: 0 additions & 15 deletions Resources/Prototypes/Nyanotrasen/Objectives/traitor.yml
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# components:
# - BecomePsionicCondition
# - type: BecomeGolemCondition

- type: entity
id: RaiseGlimmerObjective
parent: BaseTraitorObjective
name: Raise Glimmer.
description: Get the glimmer above the specified amount.
components:
- type: Objective
difficulty: 2.5
#unique: false
icon:
sprite: Nyanotrasen/Icons/psi.rsi
state: psi
- type: RaiseGlimmerCondition
target: 500
2 changes: 0 additions & 2 deletions Resources/Prototypes/Objectives/objectiveGroups.yml
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weights:
RandomTraitorAliveObjective: 1
RandomTraitorProgressObjective: 1
RaiseGlimmerObjective: 0.5 # Nyanotrasen - Raise glimmer to a target amount, see Resources/Prototypes/Nyanotrasen/Objectives/traitor.yml


#Thief groups
- type: weightedRandom
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- Giving a character additional access or a job because you are friends with the player who is playing that character.
- Trusting a character because you are friends with the player who is playing that character.
- Not fighting a character because you are friends with the player who is playing that character.
- Ignoring your objective to kill a character because your character and theirs became friends in a previous round.

## Metagrudging Examples
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
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- Your character must act in a manner that NanoTrasen would reasonably hire them to this position.
- Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station.
- Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply.
- Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station.
- Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station OR if the deal involves items of a primarily sentimental value (e.g. HoP's Ian scrapbook, LO's lucky dollar).
- Leeway can be given in [color=#ff0000]extreme circumstances[/color] of emergency/crisis.
- The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability.
- [color=#ff0000]Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.[/color]
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<Document>
# Rule C3: Antagonist Guidelines
[color=#ffff00]Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.[/color]

Through engaging in antagonistic activity, you should seek to make the round more engaging and fun as the primary driver of the narrative of a round. Succeeding as an antagonist should not be your goal, but rather telling the most interesting story for everyone involved.
- [color=#ff0000]Antagonists are free to complete their objectives through committing proportional damage. Through roleplay, damage becomes more proportional.[/color] Example: Holding the singulo hostage for a theft objective is acceptable, while simply singuloosing and using that chaos is unacceptable.
- Killing players unrelated to your immediate objective in a manner that results in their round removal should be avoided. Crew that do not make an attempt at self preservation, or engage in valid-hunting, are exempt from this.
- If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color]
- While antagonists are [color=#ffff00]not required[/color] to complete their objectives, they are still encouraged to act as an antagonist in the round while roleplaying.
- Other antagonists are not necessarily your friends. Other antagonists are often free agents that you may negotiate with at your own risk.
- If you are a team antagonist, you must work with your partners to complete any shared objectives.
- Excessively lame tactics are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. Examples include:
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