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Submarine update no. I forgot (#783)
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* tweaks done put in the PR changelog

* more tweaks, enough for PR, all good.

* fixed solution

* fixed few fucked up station beacons

* FIX: cams, some accesses, more jobs, more lockers, perma prepped.

* brought more jobs slots to service, and borgs

* buncha changes

moved comms, made the hospital a little less prone to maints shenanigans, connected the psychologist offices directly to the main hall, added another exit to urgent care, gave perma a visitation area and moved the brigmedics room, made perma less prone to escapes, turned the cafe into an arcade, turned the rightmost mall kitchen into a laundromat, removed the halloween stuff

* raise pop to fifty

* fix hos safe & cleaned up salv a little

also hid a few aloe and galaxythistle around the maze just to help the caustic issues

* siobhan for epi

* PR commit, merged atmosia update, upgraded comms, fixed a few power issues

* ran important mapping CMDs, yeepee

* merging fuck file

* redone the changes, removed tiny fans, fixed robotics

* fixed solution smh

* added more priso slots

* terminated TEG, put wood corner instead

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Co-authored-by: rosieposie <[email protected]>
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UnicornOnLSD and rosieposieeee committed Feb 7, 2024
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