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* legal departmant * god i wish i knew what i was doing * minor rsi fixes * i forgor the legal radio frequency * Minor fixes to radio, stamp, PDA, etc... * add department hehe * Edits from Velcroboy * Add trial timer * add department signs * Changes all references of legal -> justice and adds prosecutor access * Missed one * Adjust lawyer * update lawyer icon * temp to fix * revert to fix * add airlock texture adds justice department airlock texture. Still need to do the yaml part of it but the texture's there. * fix bureaucracy meta * More meta fixes * Connect airlocks to yaml * Fixes, tweaks, and last reference of "legal" maybe * Add justice to airlock groups * add prosc. drip and fix prosecutor typos adds prosecutor badge and suit, as well as fixes the spelling of "prosecuter" to "prosecutor" * Changes prosecutor's supervisor to CJ Signed-off-by: Timemaster99 <[email protected]> * Attorney <- Lawyer locale edit * Removed modified shoukou file * Added antag objective and touched up yaml Fixed Clerk PDA and CJ jumpsuit error. Additionally moved notary stamp from paper.yml to rubber-stamp.yml, and fixed some indentation in the meta.json of the pda.rsi file * Attorney <- Lawyer, now including the PDA Forgot this last commit * Fixed typo in Clerk Vest ID Signed-off-by: Timemaster99 <[email protected]> * Added Chief Justice locker, all of its contents, and a prosecutor PDA (sprite pending) * lockers 2, electric boogaloo. Committing files I forgot to commit * Added CJ stamp and put it into CJ locker. Fixed notary stamp and put the sprites in the correct RSI * Attempt to resolve merge conflicts * Remove conflict markers * Added stamp sprite, implemented CJ cloak * Implemented Gavel Prototype and added to CJ locker * Removed justice access from attorney as it will be used to secure Clerk's locker. Disabled antag for all justice besides attorney. * Added Clerk locker and placed Notary Stamp into it. Uncommented gavel in CJ locker * Added lawyer's stamp to lawdrobe * Added Prosecutor PDA, icon, and ID sprite * Added gavel block and made gavel tap when clicking on it * Add component, EmitSoundOnInteractUsing onto the gavel block * Added sprites for CJ and Clerk locker * Spell-checked and edited job descriptions slightly * Fixing missing type entity access.yml Signed-off-by: Timemaster99 <[email protected]> * Adjusted rsi paths for gavel and gavel block to use forward slash * Fixed a variety of invalid rsi references, and door remote yaml issue * Added Lawyer access to Justice access group, fixed door_remote.yml access * Remove antagadvantage from chief justice Signed-off-by: Timemaster99 <[email protected]> * Apply suggestions from code review line at the end for readability & matching current standards... line at the end for readability & matching current standards... Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Hopefully remove shoukou.yml from the changed files Signed-off-by: Timemaster99 <[email protected]> * Once again attempt to remove shoukou.yml from changed files * Attempt once more to remove shoukou.yml from changed files * Fixed justice pda box description Signed-off-by: Timemaster99 <[email protected]> * Please go home, shoukou. We don't want you here * Fixing prototype references pt1 Signed-off-by: Timemaster99 <[email protected]> * Renamed headsets/legal.rsi to headsets/justice.rsi * Added hyphen to chief justice localizations * Ordered justice accesses alphabetically * Added prison key to justice headset * Various yaml fixes from review * Apply suggestions from code review Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Localized changes to pdas and jobs * Removed indents in locale * Fixed reference to chief justice stamp * Apply suggestions from code review Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Renamed Lawyer to Attorney in locale, added deltav marker * Lawyer to Attorney, Warrant Document in Clerk and CJ locker * Apply suggestions from code review Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Replaced legal with justice in job-description.ftl Signed-off-by: Timemaster99 <[email protected]> * Moved job-name-lawyer to DeltaV locale * Remove added space in accesses.ftl Signed-off-by: Timemaster99 <[email protected]> * Removed unneeded deletion of unneeded spaces in headsets.yml Signed-off-by: Timemaster99 <[email protected]> * Changed Lawyer ID name to Attorney ID * Updated copyrights in all of the meta.json files affected * Added formal and white variants of CJ jumpsuit to locker * Updated to use upstream's EmitSoundOnInteractUsing * Removing old component stuff * Gave Prosecutor Filled Lawyer Backpack * Deleted old component Signed-off-by: Timemaster99 <[email protected]> * Removed old comments * Updated doors to electronics system, fixed courier spawner that I botched * Fixed door_access indentation Signed-off-by: Timemaster99 <[email protected]> * Adding a little bit of loadouts * Add loadouts for justice * Removed accessreader from windoors * Added job spawner icons * Fixed spawner sprite layering * Added missing parent in ID cards * Removed redundant laceup shoes loadout Signed-off-by: Timemaster99 <[email protected]> * Added lawyer windoor, fixed spawner names, fixed locker names * Added station beacons * Softened justice dept palette Signed-off-by: Timemaster99 <[email protected]> * Added justice key to telecomms * Added deltaV comments to telecomms --------- Signed-off-by: Timemaster99 <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: [email protected] <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: Azzy <[email protected]>
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device-frequency-prototype-name-surveillance-camera-justice = Justice Cameras | ||
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chat-radio-justice = Justice | ||
chat-radio-prison = Prison | ||
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department-Justice-description = Uphold justice on the station. | ||
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department-Epistemics = Epistemics | ||
department-Logistics = Logistics | ||
department-Justice = Justice | ||
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job-description-medical-borg = Half-human, Half-machine. Follow your laws, serve the crew, and assist the medical department. | ||
job-description-chief-justice = Manage the justice department, act as a judge, and ensure everyone recieves fair and just treatment. | ||
job-description-clerk = Organize trials, notarize documents, review charges, and act as a judge if needed. | ||
job-description-prosecutor = Take statements from security and prepare cases against those accused of commiting crimes. | ||
job-description-courier = Deliver mail and other packages from and to logistics. Avoid dogs. |
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job-name-medical-borg = Medical Cyborg | ||
job-name-chief-justice = Chief Justice | ||
job-name-clerk = Clerk | ||
job-name-prosecutor = Prosecutor | ||
job-name-lawyer = Attorney | ||
job-name-courier = Courier |
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job-supervisors-cj = the chief justice | ||
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ent-HoSPDA = head of security pda | ||
.desc = Smells like donuts and gunpowder residue. | ||
ent-LawyerPDA = attorney pda | ||
.desc = For attornies to poach dubious clients. |
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stamp-component-stamped-name-notary = NOTARY | ||
stamp-component-stamped-name-chiefjustice = Chief Justice | ||
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id-card-access-level-orders = Orders | ||
id-card-access-level-orders = Orders | ||
id-card-access-level-mantis = Psionic Mantis | ||
id-card-access-level-chief-justice = Chief Justice | ||
id-card-access-level-prosecutor = Prosecutor | ||
id-card-access-level-justice = Justice | ||
id-card-access-level-corpsman = Corpsman |
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- type: accessLevel | ||
id: ChiefJustice | ||
name: id-card-access-level-cj | ||
|
||
- type: accessLevel | ||
id: Justice | ||
name: id-card-access-level-justice | ||
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||
- type: accessLevel | ||
id: Prosecutor | ||
name: id-card-access-level-prosecutor | ||
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||
- type: accessGroup | ||
id: Justice | ||
tags: | ||
- Justice | ||
- Prosecutor | ||
- ChiefJustice | ||
- Lawyer | ||
|
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- Musician | ||
- Reporter | ||
- Zookeeper | ||
- Justice | ||
- Prosecutor | ||
|
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21 changes: 21 additions & 0 deletions
21
Resources/Prototypes/DeltaV/Catalog/Fills/Lockers/chiefjustice.yml
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- type: entity | ||
parent: LockerChiefJustice | ||
id: LockerChiefJusticeFilled | ||
suffix: Filled | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: ClothingHeadsetAltJustice | ||
- id: ClothingNeckCloakCJ | ||
- id: ClothingUniformJumpsuitChiefJusticeFormal | ||
- id: ClothingUniformJumpsuitChiefJusticeWhite | ||
- id: PaperStationWarrant | ||
amount: 10 | ||
- id: BoxPDAJustice | ||
- id: BoxEncryptionKeyJustice | ||
- id: ChiefJusticeIDCard | ||
- id: DoorRemoteJustice | ||
- id: Gavel | ||
- id: RubberStampChiefJustice | ||
- id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! | ||
prob: 0.3 |
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Resources/Prototypes/DeltaV/Catalog/Fills/Lockers/clerk.yml
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- type: entity | ||
parent: LockerClerk | ||
id: LockerClerkFilled | ||
suffix: Filled | ||
components: | ||
- type: StorageFill | ||
contents: | ||
- id: ClothingOuterClerkVest | ||
- id: PaperStationWarrant | ||
amount: 10 | ||
- id: BoxEncryptionKeyJustice | ||
- id: ClerkIDCard | ||
- id: RubberStampNotary | ||
|
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- type: deviceFrequency | ||
id: SurveillanceCameraJustice | ||
name: device-frequency-prototype-name-surveillance-camera-justice | ||
frequency: 1420 | ||
|
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13 changes: 13 additions & 0 deletions
13
Resources/Prototypes/DeltaV/Entities/Clothing/Neck/misc.yml
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- type: entity | ||
parent: ClothingNeckBase | ||
id: ClothingNeckProsecutorbadge | ||
name: prosecutor badge | ||
description: A badge to show that the owner is a 'legitimate' prosecutor who passed the NT bar exam required to practice law. | ||
components: | ||
- type: Sprite | ||
sprite: DeltaV/Clothing/Neck/Misc/prosecutorbadge.rsi | ||
- type: Clothing | ||
sprite: DeltaV/Clothing/Neck/Misc/prosecutorbadge.rsi | ||
- type: TypingIndicatorClothing | ||
proto: lawyer | ||
|
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