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Merge branch 'master' into Metempsychosis
Signed-off-by: VMSolidus <[email protected]>
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@@ -9,7 +9,7 @@ on: | |
jobs: | ||
yaml-schema-validation: | ||
name: YAML RGA schema validator | ||
if: github.actor != 'PJBot' && github.event.pull_request.draft == false | ||
if: github.actor != 'PJBot' && github.event.pull_request.draft == false && github.actor != 'DeltaV-Bot' | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/[email protected] | ||
|
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|
@@ -9,7 +9,7 @@ on: | |
jobs: | ||
yaml-schema-validation: | ||
name: YAML map schema validator | ||
if: github.actor != 'PJBot' && github.event.pull_request.draft == false | ||
if: github.actor != 'PJBot' && github.event.pull_request.draft == false && github.actor != 'DeltaV-Bot' | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/[email protected] | ||
|
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@@ -10,7 +10,7 @@ on: | |
jobs: | ||
build: | ||
name: YAML Linter | ||
if: github.actor != 'PJBot' && github.event.pull_request.draft == false | ||
if: github.actor != 'PJBot' && github.event.pull_request.draft == false && github.actor != 'DeltaV-Bot' | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/[email protected] | ||
|
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namespace Content.Client.DeltaV.Harpy; | ||
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[RegisterComponent] | ||
public sealed partial class HarpyVisualsComponent : Component | ||
{ } |
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using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Prototypes; | ||
using Content.Shared.Abilities; | ||
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namespace Content.Client.DeltaV.Overlays; | ||
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public sealed partial class UltraVisionOverlay : Overlay | ||
{ | ||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; | ||
[Dependency] private readonly IPlayerManager _playerManager = default!; | ||
[Dependency] IEntityManager _entityManager = default!; | ||
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public override bool RequestScreenTexture => true; | ||
public override OverlaySpace Space => OverlaySpace.WorldSpace; | ||
private readonly ShaderInstance _ultraVisionShader; | ||
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public UltraVisionOverlay() | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
_ultraVisionShader = _prototypeManager.Index<ShaderPrototype>("UltraVision").Instance().Duplicate(); | ||
} | ||
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protected override void Draw(in OverlayDrawArgs args) | ||
{ | ||
if (ScreenTexture == null) | ||
return; | ||
if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} player) | ||
return; | ||
if (!_entityManager.HasComponent<UltraVisionComponent>(player)) | ||
return; | ||
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_ultraVisionShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture); | ||
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var worldHandle = args.WorldHandle; | ||
var viewport = args.WorldBounds; | ||
worldHandle.SetTransform(Matrix3.Identity); | ||
worldHandle.UseShader(_ultraVisionShader); | ||
worldHandle.DrawRect(viewport, Color.White); | ||
} | ||
} |
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using Content.Shared.Abilities; | ||
using Robust.Client.Graphics; | ||
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namespace Content.Client.DeltaV.Overlays; | ||
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public sealed partial class UltraVisionSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly IOverlayManager _overlayMan = default!; | ||
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private UltraVisionOverlay _overlay = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<UltraVisionComponent, ComponentInit>(OnUltraVisionInit); | ||
SubscribeLocalEvent<UltraVisionComponent, ComponentShutdown>(OnUltraVisionShutdown); | ||
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_overlay = new(); | ||
} | ||
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private void OnUltraVisionInit(EntityUid uid, UltraVisionComponent component, ComponentInit args) | ||
{ | ||
_overlayMan.AddOverlay(_overlay); | ||
} | ||
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private void OnUltraVisionShutdown(EntityUid uid, UltraVisionComponent component, ComponentShutdown args) | ||
{ | ||
_overlayMan.RemoveOverlay(_overlay); | ||
} | ||
} |
7 changes: 7 additions & 0 deletions
7
Content.Client/Nyanotrasen/Item/PseudoItem/PseudoItemSystem.cs
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using Content.Shared.Nyanotrasen.Item.PseudoItem; | ||
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namespace Content.Client.Nyanotrasen.Item.PseudoItem; | ||
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public sealed class PseudoItemSystem : SharedPseudoItemSystem | ||
{ | ||
} |
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17
Content.Server/DeltaV/ParadoxAnomaly/Components/ParadoxAnomalySpawner.cs
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using Content.Server.DeltaV.ParadoxAnomaly.Systems; | ||
using Robust.Shared.Prototypes; | ||
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namespace Content.Server.DeltaV.ParadoxAnomaly.Components; | ||
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/// <summary> | ||
/// Creates a random paradox anomaly and tranfers mind to it when taken by a player. | ||
/// </summary> | ||
[RegisterComponent, Access(typeof(ParadoxAnomalySystem))] | ||
public sealed partial class ParadoxAnomalySpawnerComponent : Component | ||
{ | ||
/// <summary> | ||
/// Antag game rule to start for the paradox anomaly. | ||
/// </summary> | ||
[DataField] | ||
public EntProtoId Rule = "ParadoxAnomaly"; | ||
} |
164 changes: 164 additions & 0 deletions
164
Content.Server/DeltaV/ParadoxAnomaly/Systems/ParadoxAnomalySystem.cs
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using Content.Server.DeltaV.ParadoxAnomaly.Components; | ||
using Content.Server.DetailExaminable; | ||
using Content.Server.GenericAntag; | ||
using Content.Server.Ghost.Roles; | ||
using Content.Server.Ghost.Roles.Components; | ||
using Content.Server.Psionics; | ||
using Content.Server.Spawners.Components; | ||
using Content.Server.Station.Systems; | ||
using Content.Server.Terminator.Systems; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.Humanoid.Prototypes; | ||
using Content.Shared.Mind; | ||
using Content.Shared.Mind.Components; | ||
using Content.Shared.Preferences; | ||
using Content.Shared.Roles; | ||
using Content.Shared.Roles.Jobs; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Random; | ||
using Robust.Shared.Utility; | ||
using System.Diagnostics.CodeAnalysis; | ||
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namespace Content.Server.DeltaV.ParadoxAnomaly.Systems; | ||
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/// <summary> | ||
/// 90% of the work is done by exterminator since its a reskin. | ||
/// All the logic here is spawning since thats tricky. | ||
/// </summary> | ||
public sealed class ParadoxAnomalySystem : EntitySystem | ||
{ | ||
[Dependency] private readonly GenericAntagSystem _genericAntag = default!; | ||
[Dependency] private readonly GhostRoleSystem _ghostRole = default!; | ||
[Dependency] private readonly IPrototypeManager _proto = default!; | ||
[Dependency] private readonly IRobustRandom _random = default!; | ||
[Dependency] private readonly MetaDataSystem _metaData = default!; | ||
[Dependency] private readonly PsionicsSystem _psionics = default!; | ||
[Dependency] private readonly SharedHumanoidAppearanceSystem _humanoid = default!; | ||
[Dependency] private readonly SharedMindSystem _mind = default!; | ||
[Dependency] private readonly SharedRoleSystem _role = default!; | ||
[Dependency] private readonly StationSystem _station = default!; | ||
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!; | ||
[Dependency] private readonly TerminatorSystem _terminator = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<ParadoxAnomalySpawnerComponent, TakeGhostRoleEvent>(OnTakeGhostRole); | ||
} | ||
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private void OnTakeGhostRole(Entity<ParadoxAnomalySpawnerComponent> ent, ref TakeGhostRoleEvent args) | ||
{ | ||
Log.Info($"Using paradox anomaly spawner {ent}"); | ||
if (!TrySpawnParadoxAnomaly(ent.Comp.Rule, out var twin)) | ||
return; | ||
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Log.Info($"Created paradox anomaly {ToPrettyString(twin):twin}"); | ||
var role = Comp<GhostRoleComponent>(ent); | ||
_ghostRole.GhostRoleInternalCreateMindAndTransfer(args.Player, ent, twin.Value, role); | ||
_ghostRole.UnregisterGhostRole((ent.Owner, role)); | ||
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args.TookRole = true; | ||
QueueDel(ent); | ||
} | ||
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private bool TrySpawnParadoxAnomaly(string rule, [NotNullWhen(true)] out EntityUid? twin) | ||
{ | ||
twin = null; | ||
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// Get a list of potential candidates | ||
var candidates = new List<(EntityUid, EntityUid, SpeciesPrototype, HumanoidCharacterProfile)>(); | ||
var query = EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent>(); | ||
while (query.MoveNext(out var uid, out var mindContainer, out var humanoid)) | ||
{ | ||
if (humanoid.LastProfileLoaded is not {} profile) | ||
continue; | ||
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if (!_proto.TryIndex<SpeciesPrototype>(humanoid.Species, out var species)) | ||
continue; | ||
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if (_mind.GetMind(uid, mindContainer) is not {} mindId || !HasComp<JobComponent>(mindId)) | ||
continue; | ||
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if (_role.MindIsAntagonist(mindId)) | ||
continue; | ||
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// TODO: when metempsychosis real skip whoever has Karma | ||
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candidates.Add((uid, mindId, species, profile)); | ||
} | ||
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twin = SpawnParadoxAnomaly(candidates, rule); | ||
return twin != null; | ||
} | ||
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private EntityUid? SpawnParadoxAnomaly(List<(EntityUid, EntityUid, SpeciesPrototype, HumanoidCharacterProfile)> candidates, string rule) | ||
{ | ||
// Select a candidate. | ||
if (candidates.Count == 0) | ||
return null; | ||
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var (uid, mindId, species, profile) = _random.Pick(candidates); | ||
var jobId = Comp<JobComponent>(mindId).Prototype; | ||
var job = _proto.Index<JobPrototype>(jobId!); | ||
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// Find a suitable spawn point. | ||
var station = _station.GetOwningStation(uid); | ||
var latejoins = new List<EntityUid>(); | ||
var query = EntityQueryEnumerator<SpawnPointComponent>(); | ||
while (query.MoveNext(out var spawnUid, out var spawnPoint)) | ||
{ | ||
if (spawnPoint.SpawnType != SpawnPointType.LateJoin) | ||
continue; | ||
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if (_station.GetOwningStation(spawnUid) == station) | ||
latejoins.Add(spawnUid); | ||
} | ||
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if (latejoins.Count == 0) | ||
return null; | ||
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// Spawn the twin. | ||
var destination = Transform(_random.Pick(latejoins)).Coordinates; | ||
var spawned = Spawn(species.Prototype, destination); | ||
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// Set the kill target to the chosen player | ||
_terminator.SetTarget(spawned, mindId); | ||
_genericAntag.MakeAntag(spawned, rule); | ||
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////////////////////////// | ||
// /!\ WARNING /!\ // | ||
// MAJOR SHITCODE BELOW // | ||
// /!\ WARNING /!\ // | ||
////////////////////////// | ||
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// Copy the details. | ||
_humanoid.LoadProfile(spawned, profile); | ||
_metaData.SetEntityName(spawned, Name(uid)); | ||
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if (TryComp<DetailExaminableComponent>(uid, out var detail)) | ||
{ | ||
var detailCopy = EnsureComp<DetailExaminableComponent>(spawned); | ||
detailCopy.Content = detail.Content; | ||
} | ||
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if (job.StartingGear != null && _proto.TryIndex<StartingGearPrototype>(job.StartingGear, out var gear)) | ||
{ | ||
_stationSpawning.EquipStartingGear(spawned, gear, profile); | ||
_stationSpawning.EquipIdCard(spawned, | ||
profile.Name, | ||
job, | ||
station); | ||
} | ||
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foreach (var special in job.Special) | ||
{ | ||
special.AfterEquip(spawned); | ||
} | ||
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var psi = EnsureComp<PotentialPsionicComponent>(spawned); | ||
_psionics.RollPsionics(spawned, psi, false, 100); | ||
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return spawned; | ||
} | ||
} |
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