-
Notifications
You must be signed in to change notification settings - Fork 297
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Loadouts #1122
Loadouts #1122
Conversation
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier. Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is. (cherry picked from commit 9bc3e076288c4e4ede6e757aa59ded9cef413340)
* remove senior backpacks * fix ID cards * Update atmospheric_technician.yml (cherry picked from commit e2be85bc52b51b7c736b2f0c7bfb4a2a0fc39e71)
add autism pins to loadout (cherry picked from commit d5b7e4baf2b867ea184c6566b1e00b5f1384867e)
Signed-off-by: NullWanderer <[email protected]>
* LobbyUI fixes I have no idea which were bugs prior but anyway fix stuff. * More fixes * Test moment (cherry picked from commit fcd6c25242c195266c3b4c4aa2ed78922683567c) Signed-off-by: NullWanderer <[email protected]>
Adds Nun Hood to starting Chaplain loadout options (cherry picked from commit 7114b1939c82acb593dad32f8bf34d557b8e722e)
inital (cherry picked from commit 5742dee84a04623e2b2626f49b6ab303863e2575)
(cherry picked from commit e2341c0089a136deec40520595914086c428f466) Signed-off-by: NullWanderer <[email protected]>
(cherry picked from commit a95fc86f7a73c95383bcc41cb2cf63c4fe4ce575)
* inital * George orwell (cherry picked from commit 06ecf2af052b11cdc82c000be77b916109197ada)
* Add hardhats to loadout. * Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml * Update Resources/Prototypes/Loadouts/loadout_groups.yml --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit 3c1ec9ac3435600f547c30d77512744b003a1f27)
I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit. (cherry picked from commit 9b1a8b07d734853c8cfcb83a6e2b7aad4e6dd764)
I love lobby code :3 (cherry picked from commit f9f204a6d03e08cb0d189f7d64c031a025711430)
* inital * yes * g * death * DEATH (cherry picked from commit c8202dd80d0907de09f4400b297a6bb052af9d72) Signed-off-by: NullWanderer <[email protected]>
* Add medical gloves to loadouts * Realize I don't need to duplicate them * Re-add extra lines * I did it wrong... * Format it back to how it was this time for sure * For real this time * ... * Add sterile masks too * I can't spell officer apparently * Standardize order of where gloves are * Add Nurse Hat to doctors * Remove duplication of gloves and masks * Remove extra space * Name glove protos similiar to other ones * Remove latex gloves proto from medical (sci has it) (cherry picked from commit 58e21a8532c402810462f924758a41f6427b081a) Signed-off-by: NullWanderer <[email protected]>
* Add all colored jumpsuits to passenger loadout * onlyrainbowiguess (cherry picked from commit fb8dcfe6bf25f83e88a385e01284581e6c7fcf7d) Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
* inital * Update loadout-groups.ftl * fix order * add winter boots * fix test fails Signed-off-by: NullWanderer <[email protected]>
…(#27189) * added filled security webbing * moved sec belt to loadout * added webbing for head of security and warden (cherry picked from commit b6d751eb70c632bcc7424cdad3b69dc7f83887b0) Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
Signed-off-by: NullWanderer <[email protected]>
…/04/21-loadouts # Conflicts: # Content.Server/IoC/ServerContentIoC.cs # Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
* loadouts now have aaall the glasses * cheap sunglasses dont exist at all * empty commit to rerun tests, there's no way i fucked something up
Remove duplicate UpdateRoleRequirements call screwing up update ordering
* add lawyerbackpack to locale * lawyer backpack group * Add bags * add loadout group * Be less lazy and spot formatting problems
fe98124
to
f8bb40c
Compare
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Colin-Tel <[email protected]>
Please quit merging master on prs that don't need it. Just because the button is there doesn't mean you need to press it. If it isn't your pr, don't touch it. The only exception being when you want to merge something and need the latest tests ran. |
Negative, I was attempting resolving the merge conflict. I do understand you, however. Going forward I won't be doing this for other PRs. |
Why do you need to resolve the conflict on a pr that isn't yours? Don't worry too much about it, its fine. Just don't in the future for stuff like this |
Because I felt it's my fault. Like I said, I won't be doing this going forward. |
Probably because this touches all the map files. Which, honestly, should probably be done in a separate PR because otherwise we are going to have a ton of conflicts/lost work as mappers update their maps |
My bad...I see now, it's the proto-files not the actual map files (GH on phone moment) |
I'll undraft when tests stop failing 100% of the time. Should be in a mostly ready state now |
Its code that frequently breaks, and while I could fix it, I don't think its needed currently.
Tests pass locally, I just need to wait for actions to work again. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
mimic test fail irrelevant
About the PR
Existing loadouts reviewed:
Additonal changes
Why / Balance
Technical details
Media
Breaking changes
Changelog