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Security resprite and loadout revision #1273
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The long-awaited second half should make Delta-V security almost fully distinct from WizDen.
Remove jumpskirt issue? Signed-off-by: Tad "Taddy" Johnson <[email protected]>
…WizVelta into secrespritefinally
RSI Diff Bot; head commit fe557ea merging into 353eb66 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/brigmedic.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/hopmesskit.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/hos.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/hos_blue.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/hos_grey.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/security.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/security_blue.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/security_grey.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/warden.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/warden_blue.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/warden_grey.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/brigmedic.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/hopmesskit.rsi
Resources/Textures/DeltaV/Clothing/Head/Hats/beret_det.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi
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This needs a change log |
Is the one in #1197 not sufficient? |
no, the bot doesn't see that PR and won't see it's changelog |
Got it, should be fixed now. |
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needs delta-v comments, needs more changelog entries, some of the uniforms need to be reparented appropriately instead of rehashing the same components
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
@TadJohnson00 you mentioned that if/when this is loaded it would be able to play into the Hammurabi Warden needs. Is that still the case? Or should I be seeking out sprites form out contributors? |
That's pretty much the case. The roles, their mechanical functionality, and their appearances will be almost identical, but I'll follow this up with a PR that actually defines the role itself. |
I already have all that ready here. I just need the textures to complete it. |
Tweaked some role items, added comments, etc.
Should be all set, and ready for review. |
I'll make sure to work on a few RSIs for ya then. I can get you a jumpsuit, PDA, ID, and job icon, and some outerclothing if you think it's necessary. And for what it's worth, I think the role of "Armorer" is more fitting than "Armory Commander", but that's not my call to make. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I can fix the merge conflict easily enough. Is everything else all good to go? |
Jail guard? :godo: |
After this gets merged I'll do jail guard and armourer |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Tad "Taddy" Johnson <[email protected]>
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Approving this with intent of merging; one caveat though - TJ, in a future PR, please add back a way to access the old detective coats / greatcoat that you removed in this PR. That is my one nitpick. Uniform printer or hacking the DetDrobe or SecDrobe or something works.
About the PR
Resprited detective gear as well as some other security and security-adjacent equipment, tweaked security's loadouts so they make sense. See #1197 for further details.
Why / Balance
For consistency in uniform. Mild balance changes were made with regards to replacement of warden's and HoS' jackets with standard coats, see PR #1197.
Technical details
n/a
Media
Please see #1197 for further media.
Breaking changes
Changelog
🆑