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Einstein Engines Cybernetic Limbs #1857
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Adds cybernetic limb markings. Signed-off-by: Aikakakah <[email protected]>
Adds the bishop limb markings. Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Added Rodentia Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Increased leg and arm markings for cybernetic markings. Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Moving to marking folder Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
Signed-off-by: Aikakakah <[email protected]>
RSI Diff Bot; head commit 1ab6729 merging into bbdb0bd Resources/Textures/Einstein-Engines/Mobs/Customization/cyberlimbs/comp1/comp1_main.rsi
Resources/Textures/Einstein-Engines/Mobs/Customization/cyberlimbs/comp2/comp2_main.rsi
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Resources/Prototypes/Einstein-Engines/Entities/Mobs/Customization/cyberlimbs/bishop.yml
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Resources/Prototypes/Einstein-Engines/Entities/Mobs/Customization/cyberlimbs/hesphiastos.yml
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Milon, god's strongest YML warrior 😸
Seems pretty normal as YAML, didn't catch anything wrong. I would approve, but I'm gonna pull Game Directors so they look at this because it incorporates corporations from 13 into the game via the Names ™️ and also to, if nothing else, have a third pair of eyes on it. I hate to be that fuckin' nerd but I gotta be.
Mixed on this, will get back to you shortly. |
Definitely a must-have for delta , ive always wanted to give a character or two a robot limb after an important moment that would justify such a thing |
Alright, yep, I'll be fine with approving this if you remove the company names from the locale and replace it with numbers (right robotic arm 1, etc.) |
…primary, secondary, etc.)
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Looks fine with the generic-ization of these, now.
About the PR
Imported the cybernetic limbs from EE.
Why / Balance
I'm sure there's plenty of players who would appreciate finally being able to give their characters a robotic limb!
Technical details
Adjusted species files to increase marking limits, added both variations of the EE cybernetic limbs.
Media
Requirements
Breaking changes
Changelog
🆑 Aikakakah