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fix telegnomes sliding on ice #1898

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Sep 24, 2024
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Original file line number Diff line number Diff line change
@@ -1,50 +1,31 @@
- type: entity
parent: [ Incorporeal, BaseMob ]
id: MobObserverTelegnostic
name: telegnostic projection
description: Ominous.
categories: [ HideSpawnMenu ]
components:
- type: Sprite
overrideContainerOcclusion: true # Ghosts always show up regardless of where they're contained.
noRot: true
drawdepth: Ghosts
sprite: Objects/Consumable/Food/bowl.rsi
state: eyeball
color: "#90EE90"
layers:
- state: eyeball
shader: unshaded
- type: Psionic
- type: MindContainer
- type: Clickable
- type: InteractionOutline
- type: Physics
bodyType: KinematicController
fixedRotation: true
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 13
mask:
- GhostImpassable
- type: MovementSpeedModifier
baseSprintSpeed: 8
baseWalkSpeed: 5
- type: MovementIgnoreGravity
#- type: PsionicallyInvisible
- type: InputMover
- type: Appearance
- type: Eye
drawFov: false
visMask:
- Normal
- TelegnosticProjection
- type: Input
context: "ghost"
- type: Examiner
- type: TelegnosticProjection
- type: Stealth
lastVisibility: 0.66
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