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Implement Ifriit #661
Implement Ifriit #661
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The mystagogue's guardian. TO-DO: Figure out how to give the ifriit the actual tool instead of bite that still has the damage propertys of the tool?
giving different parent to make the bite attack frick off. Dont let them shove, simple different attack would make sense.
To make the ifrit spawn with a tool, you need to give them a relevant Inventory Template, so that they have handslots(Preferably ones immune to strip), and then you need a Loadout. The relevant components are
To make it so that nobody can take the tool, you just need to make sure that they don't have the StrippableComponent. |
I though about tryin to restore InnateItemSystem (which i was lookin for a bit) but I suppose trying that could be the right solution in the first place. |
Yea, not much reason to make/remake an old component if the options to do what you want to do already exist. Wizden's already done the work for you, you just need to know what components and arguments are necessary. |
You know, I did saw the starting gear but i never saw inhand option but you reminding me, made me realize that space ninja spawns with inhand item. |
okay so first things first, the loadout system doesnt spawn stuff in someone's hand and even if you write that in, it spawns On you but not in your hand. Space Ninja doesnt even spawn with it in their hand but it just spawns behind them which is just stupid. |
Not sure how long I will have to living but eh, at the least might aswell finish some PR's
Made a video showcasin that it works, made a final adjustment, merged up. |
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This approval means nothing besides removing my review requirement. When @VMSolidus considers it good enough it can be merged
Inate Tools got fixed, so that can be used again |
so innate tool does indeed work but weirdly enough, only one hand appears, probably an issue on my end so will try to get it done and just push the current changes to make it less messy. |
Works ingame, changed everything neccesary and removed everything that was uneccesary due to innate tools now working, made the pyrokinesis be a note until the rework of psionics, ready for review, again. |
Worst case shit horribly breaks and we revert |
The mystagogue's guardian.
So as it stands, this can be merged upon innate tool fix gets merged into master and notin pyrokinesis until it gets reworked.
Converting it to draft and going to apply changes for it to use innate tool again.
About the PR
YML
Why / Balance
They used to be a thing, simply fixes them
Media
Delta-v.2024-02-10.20-12-08.mov
Breaking changes
Changelog
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