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Submarine Station #704
Submarine Station #704
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This PR contains new or changed maps: 01/21/24 14:39 |
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Why is the solution getting modified?
This is also lacking everything required for a map to run in game. I'll be changing it to a draft.
hm, sol being updated since I updated my visual, I do believe, the rest I'll see with velcro |
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final fix, reverted the SLN change after visual studio did me an auto update, other stuff is goon, should be all clean from now
Mapinittest needs a comma after Hammurabi |
…ta-v into submarineisreal
fixed, yes, mbad |
OK, remove the medical borg from the prototype file. That one's on me. Didn't realize the job doesn't exist. Maybe a leftover Nyano thing 🤷 |
…ta-v into submarineisreal
-resorted chemistry -drippy closets up -THE CRYO IS REAAAAAAL -beacons, they're here -stuff
…bothered to build a whole ass evac shuttle meself
…ta-v into submarineisreal
Use the Seal for Evac |
-adjusted maints -new 3R#0!/ beacon somewhere -AME has enough cores to power station properly roundstart
You could also use the NTES_BC20, it was just ported from Nyano. I just don't think the Centipede is designed for this map, or visa versa |
gotcha, last fixes doing now, I'll take the NTES_BC20 for 'em looks, fixing cryo pods and last things, I'll post a comment once it's fully ready imo |
if this commit passes the check, map is done and ready to be sent, cheers. |
About the PR
'Have YOU ever gotten space herpes, have YOU ever had a sick family member that needed the BEST treatment ? Then Submarine station is the place for YOU and your loved ones !' NT Advertisment (publicity campaign n°8)
Submarine station is a high-pop map designed with an extensive medical department at the center of it, expensive maintenance tunnels, a luxurious permabrig and a zoo for the animal lovers !
Adjusted for rebase and tweaked to the bone for everyone's convenience and fun.
Why / Balance
More station, more submarine, more medical, yes.
Technical details
N/A
Media
And here's a free picture of bridge for being that well made by Rose
Breaking changes
N/A
Changelog
A lot was tweaked since the last submarine station change made by Rose, here are the following I've done:
Major tweaks:
-Fixed atmos layout (scrubbers and vents shouldn't overlap the main pipes anymore).
-APCs are now split more fairly to prevent power issues in the later run.
Minor tweaks:
-fixed the zookeeper's accesses
-added shutters to warden's office
-added jani lights to each department's entrances
-added shuttle timers around the station
-added the new chemistry gear in chemistry
-reinforced a few walls around substations and airlocks
-added a few dispensers for the cleaners and welders of the station
-added ID cabinet in bridge
-clownies and mimers have their own room with own locker and accesses
-added a high security door to access communications.
-added service room
-fixed the belts in logistics
-more things I cannot remember, likely.
🆑 Rose and Unicorn On LSD