Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Another .38 special clean up / balance #852

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,10 @@
prob: 0.001
- id: WeaponRevolverInspector
prob: 0.001
# DeltaV - .38 special revolver - Adds the .38 Special Revolver 'Lucky 37' to the salvage potential loot
- id: WeaponRevolverLucky
prob: 0.001
# End of modified code
- id: ClothingShoesBootsMagBlinding
prob: 0.001
# - Skub
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,11 @@
MagazineBoxMagnumPractice: 3
MagazineBoxMagnumRubber: 3

MagazineBoxSpecial: 3 # DeltaV - .38 Special revolver
MagazineBoxSpecialPractice: 3 # DeltaV - .38 Special revolver
MagazineBoxSpecialRubber: 3 # DeltaV - .38 Special revolver
# DeltaV - .38 special ammo - Add various .38 special ammo to ammovend
MagazineBoxSpecial: 3
MagazineBoxSpecialPractice: 3
MagazineBoxSpecialRubber: 3
# End of modified code

MagazineBoxPistol: 3
MagazineBoxPistolPractice: 3
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -67,3 +67,48 @@
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- state: rubber

- type: entity
parent: BaseMagazineBoxSpecial
id: MagazineBoxSpecialIncendiary
name: ammunition box (.38 special incendiary)
components:
- type: BallisticAmmoProvider
proto: CartridgeSpecialIncendiary
- type: Sprite
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- state: incendiary

- type: entity
parent: BaseMagazineBoxSpecial
id: MagazineBoxSpecialUranium
name: ammunition box (.38 special uranium)
components:
- type: BallisticAmmoProvider
proto: CartridgeSpecialUranium
- type: Sprite
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- state: uranium

- type: entity
parent: BaseMagazineBoxSpecial
id: MagazineBoxSpecialMindbreaker
name: ammunition box (.38 special mindbreaker)
components:
- type: BallisticAmmoProvider
proto: CartridgeSpecialMindbreaker
- type: Sprite
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- state: mindbreaker
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,13 @@
components:
- type: CartridgeAmmo
proto: BulletSpecialPractice
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- state: tip
map: [ "enum.AmmoVisualLayers.Tip" ]
color: "#dbdbdb"

- type: entity
id: CartridgeSpecialRubber
Expand All @@ -43,6 +50,43 @@
components:
- type: CartridgeAmmo
proto: BulletSpecialRubber
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- state: tip
map: [ "enum.AmmoVisualLayers.Tip" ]
color: "#43c4f7"

- type: entity
id: CartridgeSpecialIncendiary
name: cartridge (.38 special incendiary)
parent: BaseCartridgeSpecial
components:
- type: CartridgeAmmo
proto: BulletSpecialIncendiary
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- state: tip
map: [ "enum.AmmoVisualLayers.Tip" ]
color: "#ff6e52"

- type: entity
id: CartridgeSpecialUranium
name: cartridge (.38 special uranium)
parent: BaseCartridgeSpecial
components:
- type: CartridgeAmmo
proto: BulletSpecialUranium
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- state: tip
map: [ "enum.AmmoVisualLayers.Tip" ]
color: "#65fe08"

- type: entity
id: CartridgeSpecialHoly
Expand All @@ -51,6 +95,13 @@
components:
- type: CartridgeAmmo
proto: BulletSpecialHoly
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- state: tip
map: [ "enum.AmmoVisualLayers.Tip" ]
color: "#fff600"

- type: entity
id: CartridgeSpecialMindbreaker
Expand All @@ -59,6 +110,13 @@
components:
- type: CartridgeAmmo
proto: BulletSpecialMindbreaker
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- state: tip
map: [ "enum.AmmoVisualLayers.Tip" ]
color: "#950ea9"
- type: ChemicalAmmo
- type: SolutionContainerManager
solutions:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,31 @@
types:
Blunt: 3
- type: StaminaDamageOnCollide
damage: 35 # 3 hits to stun cuz revolver
damage: 30

- type: entity
id: BulletSpecialIncendiary
name: bullet (.38 special incendiary)
parent: BaseBulletIncendiary
noSpawn: true
components:
- type: Projectile
damage:
types:
Blunt: 3
Heat: 27

- type: entity
id: BulletSpecialUranium
name: bullet (.38 special uranium)
parent: BaseBulletUranium
noSpawn: true
components:
- type: Projectile
damage:
types:
Radiation: 12
Piercing: 18

- type: entity
id: BulletSpecialHoly
Expand All @@ -42,8 +66,8 @@
- type: Projectile
damage:
types:
Blunt: 3
Holy: 5
Holy: 6
Piercing: 25

- type: entity
id: BulletSpecialMindbreaker
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -78,3 +78,63 @@
steps: 7
zeroVisible: false
- type: Appearance

- type: entity
id: SpeedLoaderSpecialUranium
name: "speed loader (.38 special uranium)"
parent: BaseSpeedLoaderSpecial
components:
- type: BallisticAmmoProvider
proto: CartridgeSpecialUranium
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Ammunition/SpeedLoaders/Special/special_speed_loader.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
- state: uranium-6
map: [ "enum.GunVisualLayers.Mag" ]
- type: MagazineVisuals
magState: uranium
steps: 7
zeroVisible: false
- type: Appearance

- type: entity
id: SpeedLoaderSpecialMindbreaker
name: "speed loader (.38 special mindbreaker)"
parent: BaseSpeedLoaderSpecial
components:
- type: BallisticAmmoProvider
proto: CartridgeSpecialMindbreaker
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Ammunition/SpeedLoaders/Special/special_speed_loader.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
- state: mindbreaker-6
map: [ "enum.GunVisualLayers.Mag" ]
- type: MagazineVisuals
magState: mindbreaker
steps: 7
zeroVisible: false
- type: Appearance

- type: entity
id: SpeedLoaderSpecialHoly
name: "speed loader (.38 special holy)"
parent: BaseSpeedLoaderSpecial
components:
- type: BallisticAmmoProvider
proto: CartridgeSpecialHoly
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Ammunition/SpeedLoaders/Special/special_speed_loader.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
- state: holy-6
map: [ "enum.GunVisualLayers.Mag" ]
- type: MagazineVisuals
magState: holy
steps: 7
zeroVisible: false
- type: Appearance
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Pistols/psibreaker.rsi
- type: Gun
fireRate: 4
fireRate: 3.5
availableModes:
- SemiAuto
soundGunshot:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@
sprite: DeltaV/Objects/Weapons/Guns/Revolvers/k38master.rsi
- type: Gun
selectedMode: SemiAuto
fireRate: 1.5
fireRate: 2
availableModes:
- SemiAuto
- type: RevolverAmmoProvider
Expand All @@ -59,7 +59,7 @@
sprite: DeltaV/Objects/Weapons/Guns/Revolvers/fitz.rsi
- type: Gun
selectedMode: SemiAuto
fireRate: 1.5
fireRate: 1.75
availableModes:
- SemiAuto
- type: RevolverAmmoProvider
Expand All @@ -84,7 +84,7 @@
sprite: DeltaV/Objects/Weapons/Guns/Revolvers/lucky.rsi
- type: Gun
selectedMode: SemiAuto
fireRate: 1.5
fireRate: 2
availableModes:
- SemiAuto
- type: RevolverAmmoProvider
Expand All @@ -108,16 +108,17 @@
- type: Sprite
sprite: DeltaV/Objects/Weapons/Guns/Revolvers/faith.rsi
- type: Clothing
sprite: DeltaV/Objects/Weapons/Guns/Revolvers/lucky.rsi
sprite: DeltaV/Objects/Weapons/Guns/Revolvers/faith.rsi
- type: Gun
selectedMode: SemiAuto
fireRate: 1
fireRate: 1.5
availableModes:
- SemiAuto
- type: RevolverAmmoProvider
whitelist:
tags:
- CartridgeSpecial
- SpeedLoaderSpecial
proto: CartridgeSpecialHoly
capacity: 4
chambers: [ True, True, True, True ]
Expand Down
Loading
Loading