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Update all DeltaV files to have the AGPL header #853

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8 changes: 7 additions & 1 deletion Content.Client/DeltaV/Biscuit/BiscuitSystem.cs
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using Content.Shared.DeltaV.Biscuit;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.DeltaV.Biscuit;
using Robust.Client.GameObjects;

namespace Content.Client.DeltaV.Biscuit;
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8 changes: 7 additions & 1 deletion Content.Client/DeltaV/Biscuit/BiscuitVisualsComponent.cs
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namespace Content.Client.DeltaV.Biscuit;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

namespace Content.Client.DeltaV.Biscuit;

[RegisterComponent]
public sealed partial class BiscuitVisualsComponent : Component
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/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Robust.Client.UserInterface;
using Content.Client.UserInterface.Fragments;
using Content.Shared.DeltaV.CartridgeLoader.Cartridges;
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/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Client.Message;
using Content.Shared.DeltaV.CartridgeLoader.Cartridges;
using Robust.Client.AutoGenerated;
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6 changes: 6 additions & 0 deletions Content.Client/DeltaV/Harpy/HarpyVisualsComponent.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

namespace Content.Client.DeltaV.Harpy;

[RegisterComponent]
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8 changes: 7 additions & 1 deletion Content.Client/DeltaV/Hologram/HologramSystem.cs
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@@ -1,4 +1,10 @@
using Content.Shared.DeltaV.Hologram;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.DeltaV.Hologram;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Prototypes;
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6 changes: 6 additions & 0 deletions Content.Client/DeltaV/Overlays/UltraVisionOverlay.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
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6 changes: 6 additions & 0 deletions Content.Client/DeltaV/Overlays/UltraVisionSystem.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.Abilities;
using Robust.Client.Graphics;

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8 changes: 7 additions & 1 deletion Content.IntegrationTests/Tests/DeltaV/CrimeassistTest.cs
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@@ -1,4 +1,10 @@
using System.Linq;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using System.Linq;
using Content.Shared.DeltaV.CartridgeLoader.Cartridges;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
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8 changes: 7 additions & 1 deletion Content.IntegrationTests/Tests/DeltaV/RoboisseurTest.cs
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@@ -1,4 +1,10 @@
using System.Linq;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using System.Linq;
using Content.Server.Roboisseur.Roboisseur;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking;
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking;
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8 changes: 7 additions & 1 deletion Content.Server/DeltaV/Biscuit/BiscuitComponent.cs
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@@ -1,4 +1,10 @@
using Content.Shared.DeltaV.Biscuit;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.DeltaV.Biscuit;

namespace Content.Server.DeltaV.Biscuit;

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8 changes: 7 additions & 1 deletion Content.Server/DeltaV/Biscuit/BiscuitSystem.cs
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@@ -1,4 +1,10 @@
using Content.Shared.Containers.ItemSlots;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.Containers.ItemSlots;
using Content.Shared.DeltaV.Biscuit;
using Content.Shared.Verbs;
using Robust.Server.Audio;
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

namespace Content.Server.DeltaV.CartridgeLoader.Cartridges;

[RegisterComponent]
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.CartridgeLoader;
using Content.Server.DeltaV.CartridgeLoader;
using Content.Server.CartridgeLoader.Cartridges;
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@@ -1,4 +1,10 @@
namespace Content.Server.Ghost.Roles.Components
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

namespace Content.Server.Ghost.Roles.Components
{
/// <summary>
/// Allows a ghost to take this role, spawning their selected character.
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@@ -1,4 +1,10 @@
using Content.Server.Administration.Commands;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.Administration.Commands;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Preferences.Managers;
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6 changes: 6 additions & 0 deletions Content.Server/DeltaV/Harpy/HarpySingerSystem.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.Instruments;
using Content.Server.Speech.Components;
using Content.Server.UserInterface;
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8 changes: 7 additions & 1 deletion Content.Server/DeltaV/Hologram/HologramSystem.cs
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@@ -1,4 +1,10 @@
using Content.Shared.Actions.Events;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.Actions.Events;
using Content.Shared.DeltaV.Hologram;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
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@@ -1,4 +1,10 @@
using Content.Server.Administration.Logs;
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Popups;
using Content.Server.VoiceMask;
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6 changes: 6 additions & 0 deletions Content.Server/DeltaV/NPC/Roboisseur/RoboisseurComponent.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Robust.Shared.Prototypes;

namespace Content.Server.Roboisseur.Roboisseur
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6 changes: 6 additions & 0 deletions Content.Server/DeltaV/NPC/Roboisseur/RoboisseurSystem.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Shared.Interaction;
using Content.Shared.Mobs.Components;
using Content.Server.Chat.Systems;
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6 changes: 6 additions & 0 deletions Content.Server/DeltaV/Nutrition/Events.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

namespace Content.Server.Nutrition;

/// <summary>
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/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.Objectives.Systems;
using Content.Shared.Roles;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
using Content.Shared.Roles.Jobs;
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/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.DeltaV.ParadoxAnomaly.Systems;
using Robust.Shared.Prototypes;

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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.DeltaV.ParadoxAnomaly.Components;
using Content.Server.DetailExaminable;
using Content.Server.GenericAntag;
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6 changes: 6 additions & 0 deletions Content.Server/DeltaV/RoundEnd/RoundEndSystem.Pacified.cs
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.Explosion.Components;
using Content.Server.Flash.Components;
using Content.Server.GameTicking;
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@@ -1,8 +1,14 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.DeltaV.Speech.EntitySystems;

namespace Content.Server.DeltaV.Speech.Components;

[RegisterComponent]
[Access(typeof(ScottishAccentSystem))]
public sealed partial class ScottishAccentComponent : Component
{ }
{ }
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.DeltaV.Speech.Components;
using Content.Server.Speech;
using Content.Server.Speech.EntitySystems;
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{
args.Message = Accentuate(args.Message, component);
}
}
}
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/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;

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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -1,3 +1,9 @@
/*
* Delta-V - This file is licensed under AGPLv3
* Copyright (c) 2024 Delta-V Contributors
* See AGPLv3.txt for details.
*/

using System.Linq;
using Robust.Shared.Random;
using Content.Server.GameTicking.Rules.Components;
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