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Stop nukies from spawning with species vision filters #888

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2 changes: 2 additions & 0 deletions Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@
using Content.Server.Store.Systems;
using Content.Shared.CCVar;
using Content.Shared.Dataset;
using Content.Shared.DeltaV.Abilities;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Mind;
Expand Down Expand Up @@ -907,6 +908,7 @@ private void SetupOperativeEntity(EntityUid mob, string name, string gear, Human
{
_metaData.SetEntityName(mob, name);
EnsureComp<NukeOperativeComponent>(mob);
EnsureComp<DefaultVisionComponent>(mob); // DeltaV - Ensures Vulps and Harpies dont spawn with their respective vision filter

if (profile != null)
{
Expand Down
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