demi_lootbox
is a FiveM script that brings a CSGO-style case opening user interface into your server. With a visual representation and configurable case contents, this script enhances the in-game economy with randomized loot mechanics.
- Customizable Cases: Define your own cases with varying rarity levels (common, uncommon, rare, epic, legendary).
- UI: A UI that gives players a sense of anticipation when opening cases.
- ESX, QB, or standalone with ox_inventory.
- Copy the
demi_lootbox
folder into your server's resources directory. - Add
ensure demi_lootbox
to your server configuration file.
The primary configuration for your cases is done within the CASES
table found in server/data.lua
Here, you can define your own cases with varying rarity levels and the weapons/items each rarity level might contain.
each rarity should have at least 1 item in it, or the script wont work properly.
Example:
CASES = {
['gun_case'] = {
common = {
{
name = 'WEAPON_PISTOL',
amount = 1,
},
{
name = 'WEAPON_SNSPISTOL',
amount = 1,
},
},
uncommon = {
{
name = 'WEAPON_HEAVYPISTOL',
amount = 1,
},
},
rare = {
{
name = 'WEAPON_APPISTOL',
amount = 1,
},
},
epic = {
{
name = 'WEAPON_COMBATPDW',
amount = 1,
},
},
legendary = {
{
name = 'WEAPON_RPG',
amount = 1,
},
},
}
}
exports.demi_lootbox:addNewLootBox(caseName, caseContents, cb)
the cb function will run before the case is opened
Example:
exports.demi_lootbox:addNewLootBox('fishing_chest_money', {
common = {
{
name = 'money',
amount = 500
}
},
uncommon = {
{
name = 'money',
amount = 2500
}
},
rare = {
{
name = 'money',
amount = 5000
}
},
epic = {
{
name = 'money',
amount = 7500
}
},
legendary = {
{
name = 'money',
amount = 10000
}
},
}, function(src)
TriggerClientEvent('rb-fishing:chestScene', src)
end)
for those curious about the chances
- Common: 80%
- Uncommon: 16%
- Rare: 3.10%
- Epic: 0.64%
- Legendary: 0.26%
For any feedback or support regarding the script, please reach out in the forums or discord demiautomatic
.