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Simulation of thousands of entities storming a castle with Data Oriented ECS. Running at 5ms (200FPS) and no garbage collection!

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DennisSSDev/CastleStorm

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CastleStorm

This project is meant to showcase the power that you can achieve through Unity's DOTS framework.

It's a simulation of thousands of zombies storming a castle, while the humans shoot arrows, bolders and charge with cavalry.

Requirements

Please have a dedicated graphics card as the project utilized instanced rendering.

Results

With over 5k entities the application runs at about 5ms with no garbage collection!

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Simulation of thousands of entities storming a castle with Data Oriented ECS. Running at 5ms (200FPS) and no garbage collection!

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