- GPU Culling subsystem is rewritten:
- It's now slightly faster
- Results are now sorted front to back
- Result are now deterministic
- Culling/Drawing should now compatible with non 32 wave wide GPUs
- Added logic for d3d device selection
- Made Raytracing support optional for running the engine
- Latest version of RenderDoc can now run and capture the engine
Use start.bat to start the engine
Release includes San Miguel scene: Models downloaded from Morgan McGuire's Computer Graphics Archive