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Improved GPU Culling update

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@Devaniti Devaniti released this 23 Dec 16:38
· 4 commits to main since this release
3e7e4ec
  • GPU Culling subsystem is rewritten:
    • It's now slightly faster
    • Results are now sorted front to back
    • Result are now deterministic
    • Culling/Drawing should now compatible with non 32 wave wide GPUs
  • Added logic for d3d device selection
  • Made Raytracing support optional for running the engine
  • Latest version of RenderDoc can now run and capture the engine

Use start.bat to start the engine
Release includes San Miguel scene: Models downloaded from Morgan McGuire's Computer Graphics Archive