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GL backend: use FBO cache in TextureBaseGL::CopyData #1273

GL backend: use FBO cache in TextureBaseGL::CopyData

GL backend: use FBO cache in TextureBaseGL::CopyData #1273

Triggered via push September 28, 2023 23:56
Status Success
Total duration 38m 43s
Artifacts 6
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Win10 -> Pre-checks
28s
Win10 -> Pre-checks
Matrix: build
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1 warning
Win10 -> Win10-Ninja-x64, Debug
The following actions uses node12 which is deprecated and will be forced to run on node16: seanmiddleditch/gha-setup-ninja@master. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/

Artifacts

Produced during runtime
Name Size
DiligentCore-MinGW-x64-Release Expired
36.8 MB
DiligentCore-UWP-x64-Release Expired
4.69 MB
DiligentCore-Win10-Dev-x64-RelWithDebInfo Expired
18.5 MB
DiligentCore-Win10-Win32-Release Expired
15.1 MB
DiligentCore-Win10-x64-Release Expired
16.7 MB
DiligentCore-Win8.1-x64-Release Expired
15.2 MB