OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1348
Job | Run time |
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18s | |
14m 39s | |
19m 45s | |
14m 14s | |
12m 13s | |
11m 58s | |
13m 23s | |
16m 41s | |
2m 32s | |
6m 19s | |
1h 52m 2s |
Job | Run time |
---|---|
18s | |
14m 39s | |
19m 45s | |
14m 14s | |
12m 13s | |
11m 58s | |
13m 23s | |
16m 41s | |
2m 32s | |
6m 19s | |
1h 52m 2s |