OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1342
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name: Android build | |
on: [push, pull_request] | |
jobs: | |
build: | |
runs-on: ubuntu-20.04 | |
strategy: | |
matrix: | |
include: | |
- name: "ARM32" | |
arch: "armeabi-v7a" | |
- name: "ARM64" | |
arch: "arm64-v8a" | |
name: Linux -> Android-${{ matrix.name }} | |
steps: | |
- name: Clone repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Set up build environment | |
if: success() | |
uses: DiligentGraphics/github-action/setup-build-env@v1 | |
with: | |
platform: Android | |
- name: Build with Gradle | |
env: | |
ANDROID_ARCH: ${{ matrix.arch }} | |
run: | | |
cd ./BuildTools/Android | |
chmod +x gradlew | |
./gradlew buildCMakeDebug |