OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1349
Job | Run time |
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23s | |
15m 25s | |
11m 43s | |
19m 28s | |
25m 14s | |
11m 39s | |
12m 59s | |
15m 15s | |
4m 47s | |
4m 5s | |
2h 0m 58s |
Job | Run time |
---|---|
23s | |
15m 25s | |
11m 43s | |
19m 28s | |
25m 14s | |
11m 39s | |
12m 59s | |
15m 15s | |
4m 47s | |
4m 5s | |
2h 0m 58s |