OpenGL backend: use glBlitFramebuffer to copy depth textures in GLES #1343
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name: Emscripten build | |
on: [push, pull_request] | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: ["windows-latest", "ubuntu-20.04", "macos-latest"] | |
build_type: ["Debug", "Release"] | |
exclude: | |
# Exclude MacOS-Release | |
- os: "macos-latest" | |
build_type: "Release" | |
include: | |
- os: "windows-latest" | |
host_name: "Win10" | |
- os: "ubuntu-20.04" | |
host_name: "Linux" | |
- os: "macos-latest" | |
host_name: "MacOS" | |
runs-on: ${{ matrix.os }} | |
name: ${{ matrix.host_name }} -> Emscripten, ${{ matrix.build_type }} | |
steps: | |
- name: Clone repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Set up build environment | |
if: success() | |
uses: DiligentGraphics/github-action/setup-build-env@v1 | |
with: | |
platform: Emscripten | |
- name: Configure CMake | |
if: success() | |
uses: DiligentGraphics/github-action/configure-cmake@v1 | |
with: | |
build-type: ${{ matrix.build_type }} | |
cmake-args: "-DDILIGENT_BUILD_CORE_INCLUDE_TEST=ON" | |
- name: Build | |
if: success() | |
uses: DiligentGraphics/github-action/build@v1 |