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DiligentCore.NET: Fixed the method IShaderResourceVariable:SetArray
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/* | ||
* Copyright 2019-2023 Diligent Graphics LLC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
* In no event and under no legal theory, whether in tort (including negligence), | ||
* contract, or otherwise, unless required by applicable law (such as deliberate | ||
* and grossly negligent acts) or agreed to in writing, shall any Contributor be | ||
* liable for any damages, including any direct, indirect, special, incidental, | ||
* or consequential damages of any character arising as a result of this License or | ||
* out of the use or inability to use the software (including but not limited to damages | ||
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and | ||
* all other commercial damages or losses), even if such Contributor has been advised | ||
* of the possibility of such damages. | ||
*/ | ||
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using System; | ||
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namespace Diligent; | ||
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public partial class IShaderResourceVariable | ||
{ | ||
public unsafe void SetArray(IDeviceObject[] objects, uint firstElement, SetShaderResourceFlags flags) | ||
{ | ||
var ppObjects = stackalloc IntPtr[objects.Length]; | ||
for (var i = 0; i < objects.Length; i++) | ||
ppObjects[i] = objects[i].NativePointer; | ||
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SetArray(ppObjects, firstElement, (uint)objects.Length, flags); | ||
GC.KeepAlive(objects); | ||
} | ||
} |