Skip render mesh when it's not visible #199
Workflow file for this run
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name: MacOS/iOS/tvOS build | |
on: [push, pull_request] | |
jobs: | |
precheks: | |
name: MacOS -> Pre-Checks | |
runs-on: macos-12 | |
steps: | |
- name: Clone DiligentCore | |
uses: actions/checkout@v3 | |
with: | |
repository: DiligentGraphics/DiligentCore | |
path: DiligentCore | |
- name: Clone DiligentFX | |
uses: actions/checkout@v3 | |
with: | |
path: DiligentFX | |
- name: Format validation | |
shell: bash | |
working-directory: ${{github.workspace}}/DiligentFX/BuildTools/FormatValidation | |
run: ./validate_format_mac.sh | |
build: | |
needs: precheks | |
runs-on: macos-12 | |
strategy: | |
matrix: | |
platform: ["MacOS", "iOS", "tvOS"] | |
build_type: ["Debug", "Release"] | |
# Do not build GLSLang and friends to save time as it is built by Core and Engine CI. | |
cmake_args: ["-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON"] | |
exclude: | |
# Exclude tvOS-Release | |
- platform: "tvOS" | |
build_type: "Release" | |
name: MacOS -> ${{ matrix.platform }}-${{ matrix.build_type }} | |
steps: | |
- name: Checkout | |
uses: DiligentGraphics/github-action/checkout@v1 | |
- name: Set up build environment | |
if: success() | |
uses: DiligentGraphics/github-action/setup-build-env@v1 | |
with: | |
platform: ${{ matrix.platform }} | |
- name: Configure CMake | |
if: success() | |
uses: DiligentGraphics/github-action/configure-cmake@v1 | |
with: | |
build-type: ${{ matrix.build_type }} | |
cmake-args: ${{ matrix.cmake_args }} | |
- name: Build | |
if: success() | |
uses: DiligentGraphics/github-action/build@v1 |