Added Hydrogent shader source factory #232
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name: Win32/UWP build | |
on: [push, pull_request] | |
jobs: | |
precheks: | |
name: Win10 -> Pre-checks | |
runs-on: windows-latest | |
steps: | |
- name: Clone DiligentCore | |
uses: actions/checkout@v3 | |
with: | |
repository: DiligentGraphics/DiligentCore | |
path: DiligentCore | |
- name: Clone DiligentFX | |
uses: actions/checkout@v3 | |
with: | |
path: DiligentFX | |
- name: Format validation | |
shell: cmd | |
working-directory: ${{github.workspace}}/DiligentFX/BuildTools/FormatValidation | |
run: validate_format_win.bat | |
build: | |
needs: precheks | |
runs-on: windows-2022 | |
strategy: | |
matrix: | |
name: ["Win10"] | |
toolset: ["Win32", "x64"] | |
build_type: ["Debug", "Release"] | |
cmake_generator: ["Visual Studio 17 2022"] | |
cmake_args: ["-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON"] | |
platform: ["Win32"] | |
include: | |
- name: "Win10-Dev" | |
platform: "Win32" | |
toolset: "x64" | |
build_type: "RelWithDebInfo" | |
cmake_generator: "Visual Studio 17 2022" | |
cmake_args: "-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON -DDILIGENT_DEVELOPMENT=ON" | |
- name: "Win8.1" | |
platform: "Win32" | |
toolset: "x64" | |
build_type: "Release" | |
cmake_generator: "Visual Studio 17 2022" | |
cmake_args: "-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON -DCMAKE_SYSTEM_VERSION=8.1" | |
- name: "Win10-Ninja" | |
platform: "Win32" | |
toolset: "x64" | |
build_type: "Debug" | |
cmake_generator: "Ninja" | |
cmake_args: "-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON" | |
- name: "MinGW" | |
platform: "Win32" | |
toolset: "x64" | |
build_type: "Release" | |
cmake_generator: "MinGW Makefiles" | |
cmake_args: "-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON" | |
- name: "UWP" | |
platform: "UWP" | |
toolset: "x64" | |
build_type: "Debug" | |
cmake_generator: "Visual Studio 17 2022" | |
cmake_args: "-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0" | |
- name: "UWP" | |
platform: "UWP" | |
toolset: "x64" | |
build_type: "Release" | |
cmake_generator: "Visual Studio 17 2022" | |
cmake_args: "-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0" | |
name: Win10 -> ${{ matrix.name }}-${{ matrix.toolset }}, ${{ matrix.build_type }} | |
steps: | |
- name: Checkout | |
uses: DiligentGraphics/github-action/checkout@v1 | |
- name: Set up build environment | |
if: success() | |
uses: DiligentGraphics/github-action/setup-build-env@v1 | |
with: | |
platform: ${{ matrix.platform }} | |
cmake-generator: ${{ matrix.cmake_generator }} | |
ninja-vs-arch: ${{ matrix.toolset }} | |
- name: Configure CMake | |
if: success() | |
uses: DiligentGraphics/github-action/configure-cmake@v1 | |
with: | |
generator: ${{ matrix.cmake_generator }} | |
vs-arch: ${{ matrix.toolset }} | |
build-type: ${{ matrix.build_type }} | |
cmake-args: ${{ matrix.cmake_args }} | |
- name: Build | |
if: success() | |
uses: DiligentGraphics/github-action/build@v1 |