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PBR Renderer: enable toggling individual shader features
MacOS/iOS/tvOS build #206: Commit b807328 pushed by TheMostDiligent
October 7, 2023 02:55 14m 10s development
October 7, 2023 02:55 14m 10s
Refactoring PBR renderer to make it more flexible
MacOS/iOS/tvOS build #205: Commit 53c53ef pushed by TheMostDiligent
October 6, 2023 21:43 30m 39s development
October 6, 2023 21:43 30m 39s
FX Shader Factory: use Shader Source Factory Utils
MacOS/iOS/tvOS build #204: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 08:08 18m 13s master
October 6, 2023 08:08 18m 13s
FX Shader Factory: use Shader Source Factory Utils
MacOS/iOS/tvOS build #203: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 06:33 30m 46s development
October 6, 2023 06:33 30m 46s
GLTF PBR Renderer: skip empty primitives
MacOS/iOS/tvOS build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 22:10 35m 5s master
October 4, 2023 22:10 35m 5s
GLTF PBR Renderer: skip empty primitives
MacOS/iOS/tvOS build #201: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 30m 23s development
October 4, 2023 21:11 30m 23s
Hydrogent: enable materials with emissive textures
MacOS/iOS/tvOS build #200: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 36m 57s master
October 3, 2023 15:02 36m 57s
Skip render mesh when it's not visible
MacOS/iOS/tvOS build #199: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 17m 29s emscripten
October 3, 2023 05:35 17m 29s
Hydrogent: enable materials with emissive textures
MacOS/iOS/tvOS build #198: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 21m 18s development
October 2, 2023 21:15 21m 18s
PBR shader: added highlight color
MacOS/iOS/tvOS build #197: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 13m 29s development
October 2, 2023 21:14 13m 29s
Hydrogent: use texture coordinate primvar name from material instead …
MacOS/iOS/tvOS build #196: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 22m 27s development
October 2, 2023 20:41 22m 27s
Fixed a few spelling issues
MacOS/iOS/tvOS build #195: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 14m 43s development
October 2, 2023 20:38 14m 43s
Hydrogent: use texture coordinate primvar name from material instead …
MacOS/iOS/tvOS build #194: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 4m 47s development
October 2, 2023 20:34 4m 47s
Hydrogent: enabled mesh id picking on OpenGL
MacOS/iOS/tvOS build #193: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 1h 3m 47s master
September 29, 2023 01:11 1h 3m 47s
Skip render mesh when it's not visible
MacOS/iOS/tvOS build #192: Commit 626c9b4 pushed by thearperson
September 23, 2023 17:42 12m 10s emscripten
September 23, 2023 17:42 12m 10s
Build for emscripten
MacOS/iOS/tvOS build #191: Commit 14fe1a1 pushed by thearperson
September 22, 2023 03:55 14m 32s emscripten
September 22, 2023 03:55 14m 32s
Hydrogent: enabled mesh id picking on OpenGL
MacOS/iOS/tvOS build #190: Commit 4b33030 pushed by TheMostDiligent
September 21, 2023 09:53 14m 2s development
September 21, 2023 09:53 14m 2s
Hydrogent: implemented basic mesh highlight using emissive
MacOS/iOS/tvOS build #189: Commit c8011a1 pushed by TheMostDiligent
September 21, 2023 09:33 12m 57s development
September 21, 2023 09:33 12m 57s
Hydrogent: enabled pixel-accurate mesh id picking
MacOS/iOS/tvOS build #188: Commit f7cbd90 pushed by TheMostDiligent
September 21, 2023 08:42 17m 0s development
September 21, 2023 08:42 17m 0s
Hydrogent: moved USD stage loading to the client
MacOS/iOS/tvOS build #187: Commit a6940d9 pushed by TheMostDiligent
September 21, 2023 01:24 15m 46s development
September 21, 2023 01:24 15m 46s
Update CMake for Emscripten
MacOS/iOS/tvOS build #186: Commit 16e04f1 pushed by thearperson
September 20, 2023 07:24 41m 6s emscripten
September 20, 2023 07:24 41m 6s
Hydrogent: enabled mesh edges rendering mode
MacOS/iOS/tvOS build #185: Commit e31577b pushed by TheMostDiligent
September 20, 2023 06:21 16m 56s master
September 20, 2023 06:21 16m 56s
Hydrogent: enabled mesh edges rendering mode
MacOS/iOS/tvOS build #184: Commit e31577b pushed by TheMostDiligent
September 20, 2023 06:02 12m 42s development
September 20, 2023 06:02 12m 42s
PBR renderer: use explicit resource signature
MacOS/iOS/tvOS build #183: Commit 03e5699 pushed by TheMostDiligent
September 20, 2023 04:50 13m 38s development
September 20, 2023 04:50 13m 38s
PBR Renderer: added texture coords and direct lighting debug views
MacOS/iOS/tvOS build #182: Commit a1e7ed5 pushed by TheMostDiligent
September 20, 2023 00:31 17m 15s master
September 20, 2023 00:31 17m 15s
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