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PBR Renderer: added texture coords and direct lighting debug views
Win32/UWP build #182: Commit a1e7ed5 pushed by TheMostDiligent
September 20, 2023 00:12 13m 48s development
September 20, 2023 00:12 13m 48s
Hydrogent: added option to control winding order + mesh transform
Win32/UWP build #181: Commit d6075d6 pushed by TheMostDiligent
September 19, 2023 23:02 13m 7s master
September 19, 2023 23:02 13m 7s
Hydrogent: added option to control winding order + mesh transform
Win32/UWP build #180: Commit d6075d6 pushed by TheMostDiligent
September 19, 2023 22:45 13m 56s development
September 19, 2023 22:45 13m 56s
Hydrogent: added renderer draw attribs
Win32/UWP build #179: Commit f7b934b pushed by TheMostDiligent
September 19, 2023 22:17 15m 9s development
September 19, 2023 22:17 15m 9s
Update CMake for Emscripten
Win32/UWP build #178: Commit b1eaff0 pushed by thearperson
September 19, 2023 06:45 15m 13s emscripten
September 19, 2023 06:45 15m 13s
Hydrogent: enabled transparencies
Win32/UWP build #177: Commit e71b23a pushed by TheMostDiligent
September 19, 2023 05:30 15m 21s development
September 19, 2023 05:30 15m 21s
Hydrogent: added environment map rendering
Win32/UWP build #176: Commit 726a2ef pushed by TheMostDiligent
September 19, 2023 02:35 14m 57s development
September 19, 2023 02:35 14m 57s
Added environment map renderer
Win32/UWP build #175: Commit 8376ce9 pushed by TheMostDiligent
September 17, 2023 23:34 12m 54s master
September 17, 2023 23:34 12m 54s
Added environment map renderer
Win32/UWP build #174: Commit 8376ce9 pushed by TheMostDiligent
September 17, 2023 23:17 13m 59s development
September 17, 2023 23:17 13m 59s
Update CMake for Emscripten
Win32/UWP build #173: Commit d224cf6 pushed by thearperson
September 17, 2023 21:16 12m 19s emscripten
September 17, 2023 21:16 12m 19s
PBR renderer: improved handling of sRGB textures
Win32/UWP build #172: Commit 8e70179 pushed by TheMostDiligent
September 17, 2023 06:10 13m 12s master
September 17, 2023 06:10 13m 12s
PBR renderer: improved handling of sRGB textures
Win32/UWP build #171: Commit 8e70179 pushed by TheMostDiligent
September 16, 2023 23:10 13m 18s USD
USD
September 16, 2023 23:10 13m 18s
Hydrogent: load textures as 2D array as expected by PBR renderer
Win32/UWP build #170: Commit caaad88 pushed by TheMostDiligent
September 16, 2023 01:02 16m 34s USD
USD
September 16, 2023 01:02 16m 34s
PBR Renderer: fixed shader conversion issue in OpenGL
Win32/UWP build #169: Commit 3d2b1bb pushed by TheMostDiligent
September 15, 2023 23:46 12m 26s USD
USD
September 15, 2023 23:46 12m 26s
Hydrogent: enabled objects without texture coordinates
Win32/UWP build #168: Commit 221792c pushed by TheMostDiligent
September 15, 2023 15:21 15m 49s USD
USD
September 15, 2023 15:21 15m 49s
Light Scattering FX: use BS_AdditiveBlend from Common States
Win32/UWP build #167: Commit ad12b14 pushed by TheMostDiligent
September 14, 2023 02:47 13m 55s master
September 14, 2023 02:47 13m 55s
Light Scattering FX: use BS_AdditiveBlend from Common States
Win32/UWP build #166: Commit ad12b14 pushed by TheMostDiligent
September 14, 2023 01:34 17m 15s development
September 14, 2023 01:34 17m 15s