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PBR Renderer: enable toggling individual shader features
Win32/UWP build #207: Commit b807328 pushed by TheMostDiligent
October 7, 2023 02:55 12m 49s development
October 7, 2023 02:55 12m 49s
Refactoring PBR renderer to make it more flexible
Win32/UWP build #206: Commit 53c53ef pushed by TheMostDiligent
October 6, 2023 21:43 17m 49s development
October 6, 2023 21:43 17m 49s
FX Shader Factory: use Shader Source Factory Utils
Win32/UWP build #205: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 08:08 13m 55s master
October 6, 2023 08:08 13m 55s
FX Shader Factory: use Shader Source Factory Utils
Win32/UWP build #204: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 06:33 15m 40s development
October 6, 2023 06:33 15m 40s
GLTF PBR Renderer: skip empty primitives
Win32/UWP build #203: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 22:10 17m 41s master
October 4, 2023 22:10 17m 41s
GLTF PBR Renderer: skip empty primitives
Win32/UWP build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 12m 42s development
October 4, 2023 21:11 12m 42s
Hydrogent: enable materials with emissive textures
Win32/UWP build #201: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 14m 22s master
October 3, 2023 15:02 14m 22s
Skip render mesh when it's not visible
Win32/UWP build #200: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 11m 28s emscripten
October 3, 2023 05:35 11m 28s
Hydrogent: enable materials with emissive textures
Win32/UWP build #199: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 15m 3s development
October 2, 2023 21:15 15m 3s
PBR shader: added highlight color
Win32/UWP build #198: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 13m 19s development
October 2, 2023 21:14 13m 19s
Hydrogent: use texture coordinate primvar name from material instead …
Win32/UWP build #197: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 14m 49s development
October 2, 2023 20:41 14m 49s
Fixed a few spelling issues
Win32/UWP build #196: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 14m 18s development
October 2, 2023 20:38 14m 18s
Hydrogent: use texture coordinate primvar name from material instead …
Win32/UWP build #195: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 16m 47s development
October 2, 2023 20:34 16m 47s
Hydrogent: enabled mesh id picking on OpenGL
Win32/UWP build #194: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 28m 58s master
September 29, 2023 01:11 28m 58s
Skip render mesh when it's not visible
Win32/UWP build #193: Commit 626c9b4 pushed by thearperson
September 23, 2023 17:42 11m 57s emscripten
September 23, 2023 17:42 11m 57s
Build for emscripten
Win32/UWP build #192: Commit 14fe1a1 pushed by thearperson
September 22, 2023 03:55 14m 36s emscripten
September 22, 2023 03:55 14m 36s
Hydrogent: enabled mesh id picking on OpenGL
Win32/UWP build #191: Commit 4b33030 pushed by TheMostDiligent
September 21, 2023 09:53 15m 20s development
September 21, 2023 09:53 15m 20s
Hydrogent: implemented basic mesh highlight using emissive
Win32/UWP build #190: Commit c8011a1 pushed by TheMostDiligent
September 21, 2023 09:33 18m 3s development
September 21, 2023 09:33 18m 3s
Hydrogent: enabled pixel-accurate mesh id picking
Win32/UWP build #189: Commit f7cbd90 pushed by TheMostDiligent
September 21, 2023 08:42 13m 9s development
September 21, 2023 08:42 13m 9s
Hydrogent: moved USD stage loading to the client
Win32/UWP build #188: Commit a6940d9 pushed by TheMostDiligent
September 21, 2023 01:24 16m 30s development
September 21, 2023 01:24 16m 30s
Update CMake for Emscripten
Win32/UWP build #187: Commit 16e04f1 pushed by thearperson
September 20, 2023 07:24 17m 14s emscripten
September 20, 2023 07:24 17m 14s
Hydrogent: enabled mesh edges rendering mode
Win32/UWP build #186: Commit e31577b pushed by TheMostDiligent
September 20, 2023 06:21 13m 32s master
September 20, 2023 06:21 13m 32s
Hydrogent: enabled mesh edges rendering mode
Win32/UWP build #185: Commit e31577b pushed by TheMostDiligent
September 20, 2023 06:02 17m 46s development
September 20, 2023 06:02 17m 46s
PBR renderer: use explicit resource signature
Win32/UWP build #184: Commit 03e5699 pushed by TheMostDiligent
September 20, 2023 04:50 16m 0s development
September 20, 2023 04:50 16m 0s
PBR Renderer: added texture coords and direct lighting debug views
Win32/UWP build #183: Commit a1e7ed5 pushed by TheMostDiligent
September 20, 2023 00:31 16m 0s master
September 20, 2023 00:31 16m 0s
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