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HnRenderer: fixed object destruction order
Win32/UWP build #238: Commit 8ef9ef5 pushed by TheMostDiligent
October 19, 2023 04:44 12m 3s development
October 19, 2023 04:44 12m 3s
Hydrogent: added task controller
Win32/UWP build #237: Commit 5463f43 pushed by TheMostDiligent
October 19, 2023 04:30 12m 27s development
October 19, 2023 04:30 12m 27s
Hydrogent: added task controller
Win32/UWP build #236: Commit c2429f3 pushed by TheMostDiligent
October 19, 2023 04:26 11m 4s development
October 19, 2023 04:26 11m 4s
Hydrogent: added task stubs
Win32/UWP build #235: Commit 57dc2f1 pushed by TheMostDiligent
October 18, 2023 21:41 11m 20s development
October 18, 2023 21:41 11m 20s
Hydrogent: improved selection outline; added desaturation of the non-…
Win32/UWP build #234: Commit 9e18569 pushed by TheMostDiligent
October 18, 2023 02:57 12m 33s master
October 18, 2023 02:57 12m 33s
Hydrogent: improved selection outline; added desaturation of the non-…
Win32/UWP build #233: Commit 9e18569 pushed by TheMostDiligent
October 18, 2023 00:59 15m 55s development
October 18, 2023 00:59 15m 55s
Added Hydrogent shader source factory
Win32/UWP build #232: Commit b78f2b8 pushed by TheMostDiligent
October 17, 2023 22:22 14m 10s development
October 17, 2023 22:22 14m 10s
Hydrogent: initial implementation of the mesh selection outline
Win32/UWP build #231: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 15m 50s master
October 17, 2023 07:11 15m 50s
Hydrogent: initial implementation of the mesh selection outline
Win32/UWP build #230: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 06:32 12m 36s development
October 17, 2023 06:32 12m 36s
Hydrogent: combined MeshId rendering with main render pass
Win32/UWP build #229: Commit b3ff6cd pushed by TheMostDiligent
October 17, 2023 05:49 12m 33s development
October 17, 2023 05:49 12m 33s
Hydrogent: combined MeshId rendering with main render pass
Win32/UWP build #228: Commit 027f3a8 pushed by TheMostDiligent
October 17, 2023 05:39 12m 23s development
October 17, 2023 05:39 12m 23s
PBR Renderer: added option to output custom data to render target 1
Win32/UWP build #227: Commit aaf655d pushed by TheMostDiligent
October 17, 2023 03:48 14m 53s development
October 17, 2023 03:48 14m 53s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
Win32/UWP build #226: Commit 0615614 pushed by TheMostDiligent
October 17, 2023 01:31 12m 58s development
October 17, 2023 01:31 12m 58s
Reworked PBR renderer to allow specifying graphics pipeline desc when…
Win32/UWP build #225: Commit daa0829 pushed by TheMostDiligent
October 17, 2023 01:23 13m 37s development
October 17, 2023 01:23 13m 37s
Hydrogent: initial implementation of Hydra render pass
Win32/UWP build #224: Commit 826938a pushed by TheMostDiligent
October 16, 2023 22:18 12m 45s development
October 16, 2023 22:18 12m 45s
Minor update to RendererPBR.psh
Win32/UWP build #223: Commit 18838ca pushed by TheMostDiligent
October 14, 2023 22:18 13m 29s development
October 14, 2023 22:18 13m 29s
Hydrogent: do not include tbb.h; use pxr/imaging/hd/types.h instead.
Win32/UWP build #222: Commit cd0eb3e pushed by TheMostDiligent
October 14, 2023 22:16 13m 35s development
October 14, 2023 22:16 13m 35s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
Win32/UWP build #221: Commit d8e84ce pushed by TheMostDiligent
October 12, 2023 00:06 12m 44s master
October 12, 2023 00:06 12m 44s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
Win32/UWP build #220: Commit d8e84ce pushed by TheMostDiligent
October 11, 2023 23:34 14m 41s development
October 11, 2023 23:34 14m 41s
PBR Renderer: don't set wireframe fill mode when using line topology
Win32/UWP build #219: Commit 0d77637 pushed by TheMostDiligent
October 11, 2023 15:46 13m 11s development
October 11, 2023 15:46 13m 11s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
Win32/UWP build #218: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 02:59 12m 14s master
October 11, 2023 02:59 12m 14s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
Win32/UWP build #217: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 01:28 11m 39s development
October 11, 2023 01:28 11m 39s
GLTF PBR Renderer: automatically generate input layout from GLTF vert…
Win32/UWP build #216: Commit ffbe3a0 pushed by TheMostDiligent
October 10, 2023 07:22 14m 6s development
October 10, 2023 07:22 14m 6s
Hydrogent: set appropriate PSO flags
Win32/UWP build #215: Commit 7d64e31 pushed by TheMostDiligent
October 8, 2023 04:50 13m 5s development
October 8, 2023 04:50 13m 5s
Hydrogent: improved mesh sorting
Win32/UWP build #214: Commit 53dec6a pushed by TheMostDiligent
October 8, 2023 04:18 12m 18s development
October 8, 2023 04:18 12m 18s
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