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GLTF PBR Renderer: skip empty primitives
MSVC Code Analysis #209: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 6m 17s development
October 4, 2023 21:11 6m 17s
GLTF PBR Renderer: skip empty primitives
Emscripten build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 21m 50s development
October 4, 2023 21:11 21m 50s
GLTF PBR Renderer: skip empty primitives
MacOS/iOS/tvOS build #201: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 30m 23s development
October 4, 2023 21:11 30m 23s
GLTF PBR Renderer: skip empty primitives
Win32/UWP build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 12m 42s development
October 4, 2023 21:11 12m 42s
GLTF PBR Renderer: skip empty primitives
Linux build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 5m 18s development
October 4, 2023 21:11 5m 18s
Hydrogent: enable materials with emissive textures
Emscripten build #201: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 23m 1s master
October 3, 2023 15:02 23m 1s
Hydrogent: enable materials with emissive textures
Win32/UWP build #201: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 14m 22s master
October 3, 2023 15:02 14m 22s
Hydrogent: enable materials with emissive textures
Linux build #201: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 6m 53s master
October 3, 2023 15:02 6m 53s
Hydrogent: enable materials with emissive textures
MacOS/iOS/tvOS build #200: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 36m 57s master
October 3, 2023 15:02 36m 57s
Hydrogent: enable materials with emissive textures
MSVC Code Analysis #208: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 6m 10s master
October 3, 2023 15:02 6m 10s
Skip render mesh when it's not visible
Win32/UWP build #200: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 11m 28s emscripten
October 3, 2023 05:35 11m 28s
Skip render mesh when it's not visible
Emscripten build #200: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 7m 9s emscripten
October 3, 2023 05:35 7m 9s
Skip render mesh when it's not visible
MacOS/iOS/tvOS build #199: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 17m 29s emscripten
October 3, 2023 05:35 17m 29s
Skip render mesh when it's not visible
Linux build #200: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 5m 20s emscripten
October 3, 2023 05:35 5m 20s
Skip render mesh when it's not visible
MSVC Code Analysis #207: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 6m 13s emscripten
October 3, 2023 05:35 6m 13s
Hydrogent: enable materials with emissive textures
MSVC Code Analysis #206: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 6m 23s development
October 2, 2023 21:15 6m 23s
Hydrogent: enable materials with emissive textures
Emscripten build #199: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 15m 8s development
October 2, 2023 21:15 15m 8s
Hydrogent: enable materials with emissive textures
Win32/UWP build #199: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 15m 3s development
October 2, 2023 21:15 15m 3s
Hydrogent: enable materials with emissive textures
Linux build #199: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 5m 47s development
October 2, 2023 21:15 5m 47s
Hydrogent: enable materials with emissive textures
MacOS/iOS/tvOS build #198: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 21m 18s development
October 2, 2023 21:15 21m 18s
PBR shader: added highlight color
MSVC Code Analysis #205: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 6m 31s development
October 2, 2023 21:14 6m 31s
PBR shader: added highlight color
Win32/UWP build #198: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 13m 19s development
October 2, 2023 21:14 13m 19s
PBR shader: added highlight color
Emscripten build #198: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 7m 47s development
October 2, 2023 21:14 7m 47s
PBR shader: added highlight color
Linux build #198: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 6m 37s development
October 2, 2023 21:14 6m 37s
PBR shader: added highlight color
MacOS/iOS/tvOS build #197: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 13m 29s development
October 2, 2023 21:14 13m 29s
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