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HnTextureUtils: more aggressively throttle memory usage
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TheMostDiligent committed Nov 7, 2024
1 parent 24fd203 commit f86525a
Showing 1 changed file with 13 additions and 4 deletions.
17 changes: 13 additions & 4 deletions Hydrogent/src/HnTextureUtils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -202,11 +202,15 @@ HnLoadTextureResult LoadTextureFromSdfPath(const char* SdfPath,
Int64 MemoryBudget,
size_t LoaderMemorySize)
{
// Keep track of estimated loader memory usage to avoid exceeding the budget.
// Unlike GetTextureLoaderMemoryUsage() that returns current memory usage, this value is an estimate
// of the memory that will be used by all loaders that are or will be in the process of loading textures.
static std::atomic<Int64> EstimatedLoaderMemoryUsage{0};

// Check memory budget before opening the asset.
// If we already tried to load this texture before, LoaderMemorySize will be non-zero
if (MemoryBudget != 0 && GetTextureLoaderMemoryUsage() + static_cast<Int64>(LoaderMemorySize) > MemoryBudget)
// If we already tried to load this texture before, LoaderMemorySize will be non-zero.
if (MemoryBudget != 0 && std::max(GetTextureLoaderMemoryUsage(), EstimatedLoaderMemoryUsage.load()) + static_cast<Int64>(LoaderMemorySize) > MemoryBudget)
{
// Reschedule the task
return {HN_LOAD_TEXTURE_STATUS_BUDGET_EXCEEDED};
}

Expand Down Expand Up @@ -236,8 +240,11 @@ HnLoadTextureResult LoadTextureFromSdfPath(const char* SdfPath,
if (MemoryBudget != 0)
{
LoaderMemorySize = GetTextureLoaderMemoryRequirement(Buffer.get(), Size, _LoadInfo) + Size;
if (GetTextureLoaderMemoryUsage() + static_cast<Int64>(LoaderMemorySize) > MemoryBudget)

Int64 LoaderMemoryUsage = EstimatedLoaderMemoryUsage.fetch_add(static_cast<Int64>(LoaderMemorySize));
if (std::max(GetTextureLoaderMemoryUsage(), LoaderMemoryUsage) + static_cast<Int64>(LoaderMemorySize) > MemoryBudget)
{
EstimatedLoaderMemoryUsage.fetch_add(-static_cast<Int64>(LoaderMemorySize));
// Return LoaderMemorySize so that it can be used next time we try to load this texture
return {HN_LOAD_TEXTURE_STATUS_BUDGET_EXCEEDED, LoaderMemorySize};
}
Expand All @@ -252,6 +259,8 @@ HnLoadTextureResult LoadTextureFromSdfPath(const char* SdfPath,
CreateTextureLoaderFromDataBlob(std::move(pAssetData), LoadInfo, &Res.pLoader);
Res.LoadStatus = Res.pLoader ? HN_LOAD_TEXTURE_STATUS_SUCCESS : HN_LOAD_TEXTURE_STATUS_FAILED;

EstimatedLoaderMemoryUsage.fetch_add(-static_cast<Int64>(LoaderMemorySize));

return Res;
}

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