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DU-Industry-Tool-v0.7.0.0

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@github-actions github-actions released this 29 Aug 20:13
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Changelog

v0.7.0.0

  • Renamed solution and application (dashes instead of blanks)
  • Added Github Actions for automatic binary release generation incl. assets

v0.6.4.0

  • Byproducts are now linked as well
  • Added About dialogue with links to discord and github repositories
  • Plasmas are now also clickable links in ingredients
  • Fixed interim bug with diverging amounts in top and bottom results for pures
  • Fixed a couple of recipes where plasma was still missing (Bonsai, Warp Beacon)
  • Some internal code cleanup

v0.6.3.0

  • Revised a lot of items' group assignments that were listed in wrong branches.
  • Fixed Nickel pure and Silver pure not being used due to a previous renaming.
  • Fixed: Pure Hydrogren is now being treated as a "pure" in the results.
  • Listings in calculation results are now all prefixed by tier (T1,T2...) and sorted alphabetically.
  • Added application icon and version number to EXE.
  • For now disabled re-saving of recipes file upon application start.
  • Known issues: there might appear a slight difference for pure amounts across top and bottom lists.

v0.6.2.0

  • Added even more missing recipes for variations of Vertical Boosters and Exotic Atmo/Space Engines
  • Added missing Stasis Weapons and Stasis Ammo
  • Added display of mass, volume and nanocraftable status
  • Internal dev features extended to automatically convert dumps from du-lua.dev to Json, import the data and log cross-checks to debugging console for review to identify missing recipes
  • Big thanks to Jericho1060 for help with items/recipes data via his website https://du-lua.dev/!

v0.6.1.0

  • Added several more missing recipes for variations of e.g. Hover Engines and Vertical Boosters.
  • Tree members are now sorted by tier first, then by name, i.e. "uncommon" (T2) items are listed after "basic" (T1), but before "advanced" (T3) etc.
  • Fixed group assignments of several atmo/space engines and some honeycomb.
  • Fixed tier number for all industry (all were wrongly on T1).
  • Fixed issues with broken layouts after resizing the application and then switching recipes.
  • Fixed a couple of ammo group names to show size at end of their name.
  • In factory breakdown, omitted formulas for Ore to avoid DIV0 errors.

v0.6.0.0

  • Updated a lot of recipes for patch v0.31 to fix wrong ID's and add more recipes, that may be available via the item API, but may not/no longer/not yet available as items to players. Those items are marked with "(!)" in their name in the tree.
  • Calculation values for costs padded which results in better readability.
  • Added display of list of all superior items that have the current one as ingredient. These are clickable and basically allow "drill up".
  • Internal code added to convert an item dump lua file to an almost correct JSON (more a dev tool).
  • Program now opens in approx. full HD size due to the data layout needing space. :)

v0.5.0.0

  • Updated and extended version to support recipes as of patch v0.30.
  • Where appropriate, recipes have gotten a schematic cost assigned to them (T2+ ores, pures, products, elements, but not parts).
  • Many recipes have been corrected or added (new containers, shield generators, plasmas).
  • Plasma prices are editable in the ore price dialogue now.
  • A new schematics dialogue allows to edit the cost per single schematic for each category.
  • Calculation output tabulates schematic cost per item(s) and also offers a new total ingredients list.
  • The UI has been changed to support tabbed display of multiple results, an amount dropbox for how many items the calculation is to be performed as well as a "back" button to go to the previous recipe.
  • The talents dialogue will highlight the talents related to a selected recipe (if any).