You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
The key has expired.
Changelog
v0.7.0.0
Renamed solution and application (dashes instead of blanks)
Added Github Actions for automatic binary release generation incl. assets
v0.6.4.0
Byproducts are now linked as well
Added About dialogue with links to discord and github repositories
Plasmas are now also clickable links in ingredients
Fixed interim bug with diverging amounts in top and bottom results for pures
Fixed a couple of recipes where plasma was still missing (Bonsai, Warp Beacon)
Some internal code cleanup
v0.6.3.0
Revised a lot of items' group assignments that were listed in wrong branches.
Fixed Nickel pure and Silver pure not being used due to a previous renaming.
Fixed: Pure Hydrogren is now being treated as a "pure" in the results.
Listings in calculation results are now all prefixed by tier (T1,T2...) and sorted alphabetically.
Added application icon and version number to EXE.
For now disabled re-saving of recipes file upon application start.
Known issues: there might appear a slight difference for pure amounts across top and bottom lists.
v0.6.2.0
Added even more missing recipes for variations of Vertical Boosters and Exotic Atmo/Space Engines
Added missing Stasis Weapons and Stasis Ammo
Added display of mass, volume and nanocraftable status
Internal dev features extended to automatically convert dumps from du-lua.dev to Json, import the data and log cross-checks to debugging console for review to identify missing recipes
Big thanks to Jericho1060 for help with items/recipes data via his website https://du-lua.dev/!
v0.6.1.0
Added several more missing recipes for variations of e.g. Hover Engines and Vertical Boosters.
Tree members are now sorted by tier first, then by name, i.e. "uncommon" (T2) items are listed after "basic" (T1), but before "advanced" (T3) etc.
Fixed group assignments of several atmo/space engines and some honeycomb.
Fixed tier number for all industry (all were wrongly on T1).
Fixed issues with broken layouts after resizing the application and then switching recipes.
Fixed a couple of ammo group names to show size at end of their name.
In factory breakdown, omitted formulas for Ore to avoid DIV0 errors.
v0.6.0.0
Updated a lot of recipes for patch v0.31 to fix wrong ID's and add more recipes, that may be available via the item API, but may not/no longer/not yet available as items to players. Those items are marked with "(!)" in their name in the tree.
Calculation values for costs padded which results in better readability.
Added display of list of all superior items that have the current one as ingredient. These are clickable and basically allow "drill up".
Internal code added to convert an item dump lua file to an almost correct JSON (more a dev tool).
Program now opens in approx. full HD size due to the data layout needing space. :)
v0.5.0.0
Updated and extended version to support recipes as of patch v0.30.
Where appropriate, recipes have gotten a schematic cost assigned to them (T2+ ores, pures, products, elements, but not parts).
Many recipes have been corrected or added (new containers, shield generators, plasmas).
Plasma prices are editable in the ore price dialogue now.
A new schematics dialogue allows to edit the cost per single schematic for each category.
Calculation output tabulates schematic cost per item(s) and also offers a new total ingredients list.
The UI has been changed to support tabbed display of multiple results, an amount dropbox for how many items the calculation is to be performed as well as a "back" button to go to the previous recipe.
The talents dialogue will highlight the talents related to a selected recipe (if any).