"I have no idea how to write game engines"-style game engine. A playground for my gamedev experiments.
- Unity-inspired component system
- Loading of several popular mesh and texture formats
- TTF fonts
- Bullet physics
- Vulkan/OpenGL rendering
- Exposes API for both Lua and C++
- Install Python2 (3 not tested).
mkdir build && cd build
.cmake -G "Visual Studio 16 2019 Win64" ..
(or other generator depending on the OS/IDE).- Build the generated project.
cd build/<Debug|Release>
Solr.exe ../../src/demos/lua/demo<N>/demo_<gl|vk>.lua
whereN
is the demo number