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DjordyKoert/FortniteAutoExporter

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AutoExporter

A tool made in Java/Python to automatically import Fortnite Skins into blender

Usage

Exporter

Importer

  • Open Blender and import the python script autoexporter.py in the scripting tab
  • In the script, change the workingDirectory variable to the path you got from the exporter (At the top of the importer script, make sure the path ahs double slashes)
  • Feel free to change the other options as well
    • bReorientBones toggles reoriented bones
    • textureCharacter toggles automatic character texturing

Config

  • PaksDirectory : Path to Fortnite's pak folder
  • UEVersion : Unreal Engine Version
  • EncryptionKey : AES Key to load the paks with
  • dumpAssets : Dump each step of the parsing process as a .json file into the Dumps folder

Info

Prerequisites

Required Files

  • umodel.exe : Exports Meshes & Textures (September 30th Build works best with the v14.30 pak files)
  • SDL2.dll : Required by umodel
  • RunExporter.bat : Runs the exporter
  • FortniteAutoExporter.jar : The exporter that is started by the RunExporter.bat
  • config.json : Config file for the exporter
  • autoexporter.py : The import script for blender
  • shader.blend : The shader that is imported during the texturing process

Limitations

  • Reskins don't texture properly
  • Skin styles aren't supported
  • Bone parenting needs to be done manually
  • Few skins with weird materials don't texture properly

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