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Update structs
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JoshuaMKW committed Jun 25, 2024
1 parent 049dc5f commit 4e4ff81
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Showing 2 changed files with 16 additions and 1 deletion.
15 changes: 15 additions & 0 deletions include/SMS/NPC/NpcBase.hxx
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,21 @@

class TBaseNPC : public TSpineEnemy {
public:
TBaseNPC(u32 type, const char *name);
~TBaseNPC() override;

void load(JSUMemoryInputStream &in) override;
void loadAfter() override;
void perform(u32 flags, JDrama::TGraphics *graphics) override;
bool receiveMessage(TActor *sender, u32 message) override;
void init(TLiveManager *) override;
void calcRootMatrix() override;
void bind() override;
void moveObject() override;
void kill() override;
TVec3f getFocalPoint() const override;
const char **getBasNameTable() const override;

u32 _00; // 0x0150
u32 _01; // 0x0154
THitActor *mPrevHolder; // 0x0158
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2 changes: 1 addition & 1 deletion include/SMS/Strategic/LiveActor.hxx
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Expand Up @@ -41,7 +41,7 @@ public:
virtual void kill();
virtual f32 getGravityY() const;
virtual bool hasMapCollision() const;
virtual void getFocalPoint() const;
virtual TVec3f getFocalPoint() const;
virtual void updateAnmSound();
virtual const char **getBasNameTable() const;

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