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Adjustments from Eclipse
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JoshuaMKW committed Dec 15, 2024
1 parent 0be99b4 commit a02248d
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Showing 2 changed files with 12 additions and 12 deletions.
18 changes: 9 additions & 9 deletions include/SMS/Strategic/LiveActor.hxx
Original file line number Diff line number Diff line change
Expand Up @@ -51,18 +51,18 @@ public:
void setAnmSound(const char *);
void initAnmSound();
void getJointTransByIndex(int, TVec3f *) const;
void calcVelocityToJumpToY(const TVec3f &, f32, f32) const;
TVec3f calcVelocityToJumpToY(const TVec3f &, f32, f32) const;
void initLodAnm(const TLodAnmIndex *, int, f32);
J3DModel *getModel() const;
void calcRideMomentum();
void calcRidePos();

TLiveManager *mLiveManager; // 0x0070
MActor *mActorData; // 0x0074
TMActorKeeper *mActorKeeper; // 0x0078
u16 mActorIndex; // _7C
MAnmSound *mAnmSound; // _80
char *mBasName; // _84
TLiveManager *mLiveManager; // 0x0070
MActor *mActorData; // 0x0074
TMActorKeeper *mActorKeeper; // 0x0078
u16 mActorIndex; // _7C
MAnmSound *mAnmSound; // _80
char *mBasName; // _84
u32 *_88;
TSpineBase<TLiveActor> *mSpineBase; // 0x008C
u32 _90; // 0x0090
Expand All @@ -72,7 +72,7 @@ public:
f32 mShadowRadius; // 0x00B8
f32 mMaxSpeed; // 0x00BC
f32 _C0; // 0x00C0
TBGCheckData *mFloorBelow; // 0x00C4
const TBGCheckData *mFloorBelow; // 0x00C4
f32 mGroundY; // 0x00C8
f32 mGravity; // 0x00CC
u32 _D0;
Expand Down Expand Up @@ -101,5 +101,5 @@ public:
u32 _06 : 3;
bool mIsObjDead : 1;
} asFlags;
} mStateFlags; // _F0
} mStateFlags;
};
6 changes: 3 additions & 3 deletions include/SMS/System/MarDirector.hxx
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ public:
void setMario();
void currentStateFinalize(u8);
s32 changeState();
void fireStreamingMovie(s8);
void fireStreamingMovie(u8);
void fireEndDemoCamera();
void fireStartDemoCamera(const char *, const TVec3f *, s32, f32, bool, s32 (*)(u32, u32), u32,
JDrama::TActor *, JDrama::TFlagT<u16>);
Expand All @@ -72,8 +72,8 @@ public:
s32 setup(JDrama::TDisplay *, TMarioGamePad **, u8 areaID, u8 episodeID);

TMarioGamePad **mGamePads;
TPerformList *mPerformListGX; // 0x001c
TPerformList *mPerformListSilhouette; // 0x0020
TPerformList *mPerformListGX;
TPerformList *mPerformListSilhouette;
TPerformList *mPerformListGXPost; // 0x0024
TPerformList *mPerformListMovement; // 0x0028
TPerformList *mPerformListCalcAnim; // 0x002C
Expand Down

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