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以碎图形式导出,无法使用[NullReferenceException: Object reference not set to an instance of an object]
#80
opened Aug 14, 2021 by
fengbinmov
动画数量多的时候,UnityCombineMeshs中的meshBufer.UpdateOrder每帧会产生内存,导致频繁的gc
#71
opened Sep 16, 2019 by
twodogli
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