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C++ Module: Arcade Protocol Specification

This document covers the interfaces and the protocol between the Graphics libraries and the Game libraries in the context of the EPITECH C++ Arcade project.

If you are going to implement this specification, please pay attention to not modify any class or enum names and to keep those under the "Arcade" namespace.

Entry Point

Your function for the entry point of the library must be named entryPoint

Utilities

The protocol will be referring to a few primitives for representing things like Vectors and Colors.
This section describes their prototypes.

Files: Vect.hpp / Color.hpp / Keys.hpp

Graphic Library / Game Library interoperability

This sections describes objects that will be common for both the graphics libraries and the game libraries.

Files: PixelBox.hpp / TextBox.hpp

Graphics Libraries

This section describes the API that each graphics library should inherit, implement and expose.

Files: IGraphicLib.hpp

Game Libraries

This section describes the API that each game library should inherit, implement and expose.

Files: IGameLib.hpp

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