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Don't strictly require inih #490

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@Antidote Antidote commented Jan 3, 2025

inih isn't used by anything in liblcf directly, relaxing this requirement and allowing it to be disabled enables outside projects to more easily integrate this library into their application.

This PR enables this while still making inih a default requirement, so the current behavior is the default one requiring no changes in existing apps (easyrpg-player)

inih isn't used by anything in liblcf directly, relaxing this requirement
and allowing it to be disabled enables outside projects to more easily
integrate this library into their application.

This PR enables this while still making it the default, so the current behavior
is the default one requiring no changes in existing apps (easyrpg-player)
@Ghabry Ghabry added this to the 0.8.1 milestone Jan 3, 2025
@Ghabry Ghabry added the Building label Jan 3, 2025
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Ghabry commented Jan 3, 2025

Thanks that looks like a reasonable change. Will look at it during the weekend.

@Ghabry Ghabry self-requested a review January 3, 2025 17:20
Exclude inih from CMake config file when disabled.
@Ghabry Ghabry force-pushed the relax-inih-requirement branch from 0c57f77 to 8c4f207 Compare January 6, 2025 09:53
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Ghabry commented Jan 6, 2025

Jenkins: test this please

Strange WiiU build error o_O ... lets try again.

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