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Tic-Tac-Toe

This particular game of tic-tac-toe is played entirely in the terminal. There is a basic interface that displays the board in between turns. Each player's score is tracked in between matches.

Among the necessary skills required to complete this project, I learned about:

  • Organize code with separate files for classes/methods and using require_relative
  • Design with an object-oriented approach in mind
  • Using private methods to prevent oversharing of classes (inside tic_tac_toe.rb in this project)
  • Using a module to group related methods together
  • Using classes from which to create methods and objects from
  • Instantiating new objects from a classes
  • Using instance variables to track the state of each instance
  • Using setter and getter methods when working with instance variables
  • Frozen string literals and how it would affect modifying strings
  • Adding comments to describe a module or class
  • Using hashes to store information
  • Creating predicate methods instead of resorting to repeated if..else statements
  • Looping through nested arrays (to check if a user has won in this case)
  • Using a linter to help improve code legibility

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A game of tic-tac-toe in the terminal. Human vs. human.

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