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0.2.0 (#15)
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Co-authored-by: MVP Bot <[email protected]>
Co-authored-by: Kasper Lahti <[email protected]>
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3 people authored Jan 18, 2023
1 parent 1fd2e61 commit 0d063d4
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4 changes: 2 additions & 2 deletions Package.swift
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,8 @@ let package = Package(
targets: [
.binaryTarget(
name: "Pow",
url: "https://packages.movingparts.io/binaries/pow/0.1.1/Pow.xcframework.zip",
checksum: "5ae07875130ecb40d9310460b13da6aaa6f783d1e6e9af88b7c96a1ba32fd22a"
url: "https://packages.movingparts.io/binaries/pow/0.2.0/Pow.xcframework.zip",
checksum: "a3b2f1b8714002631293dec6087068017e1b3744f4d462c99a5c385abcbcd600"
),
]
)
101 changes: 90 additions & 11 deletions README.md
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Expand Up @@ -51,20 +51,35 @@ likeButton

- Parameters:
- `origin`: The origin of the particles.
- `layer`: The `ParticleLayer` on which to render the effect, default is `local`.
- `particles`: The particles to emit.

```swift
static func spray(origin: UnitPoint = .center, @ViewBuilder _ particles: () -> some View) -> AnyChangeEffect
static func spray(origin: UnitPoint = .center, layer: ParticleLayer = .local, @ViewBuilder _ particles: () -> some View) -> AnyChangeEffect
```

### Haptic Feedback

Triggers the given haptic feedback type whenever a value changes.
Triggers haptic feedback to communicate successes, failures, and warnings whenever a value changes.

- `feedback`: The feedback type beiged triggered.
- `notification`: The feedback type to trigger.

```swift
static func hapticFeedback(_ feedback: UINotificationFeedbackGenerator.FeedbackType) -> AnyChangeEffect
static func feedback(hapticNotification type: UINotificationFeedbackGenerator.FeedbackType) -> AnyChangeEffect
```

Triggers haptic feedback to simulate physical impacts whenever a value changes.

- `impact`: The feedback style to trigger.

```swift
static func feedback(hapticImpact style: UIImpactFeedbackGenerator.FeedbackStyle) -> AnyChangeEffect
```

Triggers haptic feedback to indicate a change in selection whenever a value changes.

```swift
static var feedbackHapticSelection: AnyChangeEffect
```

### Jump
Expand Down Expand Up @@ -114,10 +129,11 @@ An effect that emits the provided particles from the origin point and slowly flo

- Parameters:
- `origin`: The origin of the particle.
- `layer`: The `ParticleLayer` on which to render the effect, default is `local`.
- `particles`: The particles to emit.

```swift
static func rise(origin: UnitPoint = .center, @ViewBuilder _ particles: () -> some View) -> AnyChangeEffect
static func rise(origin: UnitPoint = .center, layer: ParticleLayer = .local, @ViewBuilder _ particles: () -> some View) -> AnyChangeEffect
```

### Shake
Expand Down Expand Up @@ -160,7 +176,7 @@ static func shine(duration: Double) -> AnyChangeEffect

Highlights the view with a shine moving over the view.

The angle is relative to the current `layoutDirection`, such that 0° represents sweeping towards the trailing edge and 90° represents sweeping towards the top edge.
The angle is relative to the current `layoutDirection`, such that 0° represents sweeping towards the trailing edge and 90° represents sweeping towards the bottom edge.

- Parameters:
- `angle`: The angle of the animation.
Expand All @@ -170,6 +186,20 @@ The angle is relative to the current `layoutDirection`, such that 0° represents
static func shine(angle: Angle, duration: Double = 1.0) -> AnyChangeEffect
```

### Sound Effect Feedback

Triggers a sound effect as feedback whenever a value changes.

This effect will not interrupt or duck any other audio that may currently playing. It may also not triggered based on the setting of the user's silent switch or playback device.

To relay important information to the user, you should always accompany audio effects with visual cues.

- `soundEffect`: The sound effect to trigger.

```swift
static func feedback(_ soundEffect: SoundEffect) -> AnyChangeEffect
```

### Spin

[Preview](https://movingparts.io/pow/#spin)
Expand All @@ -192,6 +222,40 @@ Spins the view around the given axis when a change happens.
static func spin(axis: (x: CGFloat, y: CGFloat, z: CGFloat), anchor: UnitPoint = .center, anchorZ: CGFloat = 0, perspective: CGFloat = 1 / 6) -> AnyChangeEffect
```

### Delay

Every change effect can be delayed to trigger the effect after some time.

```swift
Button("Submit") {
<#code#>
}
.buttonStyle(.borderedProminent)
.disabled(name.isEmpty)
.changeEffect(.shine.delay(1), value: name.isEmpty, isEnabled: !name.isEmpty)
```

- Parameters:
- `delay`: The delay in seconds.

```swift
func delay(_ delay: Double) -> AnyChangeEffect
```

## Particle Layer

A particle layer is a context in which particle effects draw their particles.

The `particleLayer(name:)` view modifier wraps the view in a particle layer with the given name.

Particle effects such as `AnyChangeEffect.spray` can render their particles on this position in the view tree to avoid being clipped by their immediate ancestor.

For example, certain `List` styles may clip their rows. Use `particleLayer(_:)` to render particles on top of the entire `List` or even its enclosing `NavigationStack`.

```swift
func particleLayer(name: AnyHashable) -> some View
```

## Transitions

All transitions are namespaced under the `movingParts` static variable, e.g.
Expand Down Expand Up @@ -255,8 +319,9 @@ elastic deformation of the view.
static var boing: AnyTransition
```

A transition that moves the view away towards the specified edge, with
any overshoot resulting in an elastic deformation of the view.
A transition that moves the view from the specified edge on insertion,
and towards it on removal, with any overshoot resulting in an elastic
deformation of the view.

```swift
static func boing(edge: Edge) -> AnyTransition
Expand Down Expand Up @@ -340,8 +405,8 @@ A transitions that shows the view by combining a wipe with a colored
streak.

The angle is relative to the current `layoutDirection`, such that 0°
represents sweeping towards the leading edge on insertion and 90°
represents sweeping towards the top edge.
represents sweeping towards the trailing edge on insertion and 90°
represents sweeping towards the bottom edge.

In this example, the removal of the view is using a glare with an
exponential ease-in curve, combined with a anticipating scale animation,
Expand Down Expand Up @@ -400,7 +465,7 @@ static func move(edge: Edge) -> AnyTransition

A transition that moves the view at the specified angle.

The angle is relative to the current `layoutDirection`, such that 0° represents animating towards the leading edge on insertion and 90° represents inserting towards the top edge.
The angle is relative to the current `layoutDirection`, such that 0° represents animating towards the trailing edge on insertion and 90° represents inserting towards the bottom edge.

In this example, the view insertion is animated by moving it towards the top trailing corner and the removal is animated by moving it towards the bottom edge.

Expand Down Expand Up @@ -610,3 +675,17 @@ towards it on removal.
```swift
static func wipe(edge: Edge, blurRadius: CGFloat = 0) -> AnyTransition
```

A transition using a sweep at the specified angle.

The angle is relative to the current `layoutDirection`, such that 0°
represents sweeping towards the trailing edge on insertion and 90°
represents sweeping towards the bottom edge.

- Parameters:
- `angle`: The angle of the animation.
- `blurRadius`: The radius of the blur applied to the mask.

```swift
static func wipe(angle: Angle, blurRadius: CGFloat = 0) -> AnyTransition
```

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