Skip to content

Commit

Permalink
2.0-gowc pre
Browse files Browse the repository at this point in the history
Restored regain functionality
  • Loading branch information
EmilyMalkieri committed Aug 12, 2013
1 parent cd73797 commit c326b10
Showing 1 changed file with 45 additions and 1 deletion.
46 changes: 45 additions & 1 deletion GameOver_with_choices/gameover_with_choices.rb
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,9 @@
# # # Load Savefile (y)
# # # Retry Battle (y)
# # # MCIS compability (y)
# # # Restore lost items (n)
# # # Restore lost items (y)
# # now with more customisation!
# # no battle music plays upon retry
#------------------------
# 2.0 - complete rewrite
# 1.3 - now able to regain items, weapons, armours when retrying battles
Expand All @@ -37,6 +38,22 @@
# above update notes do not include minor updates such as bug fixes
#========================

#========================
# Compability check:
#-------------------------------
# class Scene_Gameover:
# # various overwrites
# class Window_GameOver:
# # completely new
# class Game_Party:
# # 6 new methods
# module BattleManager:
# # 2 aliases
# # 1 new method
# # overwrites:
# # # process_defeat
#========================

module Regendo

unless @scripts
Expand Down Expand Up @@ -80,6 +97,12 @@ module GameOver_Window
# only applies if not using the multiple columns script
WIDTH = "Graphics.width * 0.4"

# regain lost/used stuff when retrying battle?
# set by script call: Regendo::GameOver_Window::REGAIN_ITEMS/ARMOURS/WEAPONS = true/false
REGAIN_ITEMS = true
REGAIN_ARMOURS = true
REGAIN_WEAPONS = true

end
end

Expand Down Expand Up @@ -130,11 +153,17 @@ def command_retry
can_lose = @regendo_gowc_values[:can_lose]
bgm = @regendo_gowc_values[:bgm]
bgs = @regendo_gowc_values[:bgs]
items = @regendo_gowc_values[:items]
weapons = @regendo_gowc_values[:weapons]
armours = @regendo_gowc_values[:armours]

BattleManager.setup(troop_id, can_escape, can_lose)
$game_party.members.each do |member|
member.recover_all
end
$game_party.regendo_gowc_set_items(items) if Regendo::GameOver_Window::REGAIN_ITEMS
$game_party.regendo_gowc_set_armours(armours) if Regendo::GameOver_Window::REGAIN_ARMOURS
$game_party.regendo_gowc_set_weapons(weapons) if Regendo::GameOver_Window::REGAIN_WEAPONS
BattleManager.set_regendo_gowc_bgms(bgm, bgs)
BattleManager.play_battle_bgm
Sound.play_battle_start
Expand Down Expand Up @@ -208,6 +237,14 @@ def can_load_game?
end

class Game_Party < Game_Unit

def regendo_gowc_get_items; return @items; end
def regendo_gowc_get_weapons; return @weapons; end
def regendo_gowc_get_armours; return @armours; end

def regendo_gowc_set_items(items); @items = items; end
def regendo_gowc_set_weapons(weapons); @weapons = weapons; end
def regendo_gowc_set_armours(armours); @armours = armours; end

end

Expand All @@ -222,6 +259,7 @@ def self.setup(troop_id, can_escape = true, can_lose = false)
setup_regendo_gowc(troop_id, can_escape, can_lose)
@regendo_gameover_values = Hash.new
@regendo_gameover_values[:troop_id] = troop_id
regendo_gowc_get_iaw
end

def self.process_defeat
Expand Down Expand Up @@ -255,4 +293,10 @@ def self.set_regendo_gowc_bgms(bgm, bgs)
@regendo_gameover_values[:bgs] = bgs
end

# gets party's items, armours, weapons
def self.regendo_gowc_get_iaw
@regendo_gameover_values[:items] = Marshal.load(Marshal.dump($game_party.regendo_gowc_get_items))
@regendo_gameover_values[:armours] = Marshal.load(Marshal.dump($game_party.regendo_gowc_get_armours))
@regendo_gameover_values[:weapons] = Marshal.load(Marshal.dump($game_party.regendo_gowc_get_weapons))
end
end

0 comments on commit c326b10

Please sign in to comment.